A multiplayer strategy war game set in the middle ages.

  • Beta Release of Conquest! UI
  • Enhancements to usability and user experience
  • Fix for journal filter


cek92 8 years ago

UI Graphics Controls
I try the game in my android phone, the game mechanic are good but i thinks the controls are too much small and in some case i had issue to click the back button.

DyingSilence 7 years ago

Game Graphics Tutorial/Learning Curve
I was trying to enjoy the game, but the wall of text tutorial didn't really work in it's favor. You need to build the tutorial around the game's main objective, which isn't really clear.

transient-dynamic 6 years ago

UI Graphics Tutorial/Learning Curve
Felt pretty good overall. Suggestions:
- It's off-putting to greet a new player with setting a password, let them see something of the game first then challenge them once they have been enticed to want to conduct certain actions.
- Please sign your app. OS X Sierra and above are so fussy now with Gatekeeper and it's such a barrier to getting started. I know, it costs $100.
- Not bad music but the horn parts are strangely modern (20th C)
- Can you find an actual voice actor who isn't just reading lines? It's so jarring! and it's not clearly audible over the music (use "ducking")
- I expected to be able to click buildings not just their banners
- Order of operations for mechanics not clear to a newbie. If options like "send" a spy are unavailable, it should be really clear that e.g. it's because I haven't hired one -- the only context info shown were the action points and coins, which were apparently OK...
- The green tutorial arrows were hidden out of view from the default screen. I was immediately lost.
- Other visited towns looked identical and I couldn't tell where I was.
- Graphics are WAY too large on my Mac, regardless of resolution settings on startup. I need to zoom out to get perspective!
- I had no idea where to start finding Sir Nigel, although I appreciated audio tips like that if they could be followed up with a pop-out tutorial button that guides my view and actions for a while.
- Trivial thing: don't say "25.00%" on front screen when the decimal places are not relevant. Just say "25%".
Otherwise, the general layout, design, and game concept is appealing and worth pursuing. I liked it and would play again.

transient-dynamic 6 years ago

1) I just noticed that my problem clicking buildings was that it's sometimes not clear which buildings the labels are referring to, e.g. the Guild and the lower Watch Tower. I was clicking on a house icon thinking that was the Guild.
2) The music really is very well made -- just that one track that sounds like a 60s/70s comic hero TV show theme :) ... but also it's not so good to keep changing the music when the gameplay isn't changing. Would be great if you can make the themes run longer or loopable and only change when actions or situations are different.


Conquest 6 years ago

Awesome review, thank you for playing!

spectrobyte 6 years ago

Game Graphics
I like this game. Everything is excellent

Conquest 6 years ago

Thank you!

Lohoris 4 years ago

Tutorial/Learning Curve UI Graphics
Since I've read that OSX version is not signed, I tried the Android version.

I must say that the small screen really doesn't do justice to such a complex game. I did play the tutorial, but I had to give it up after that.
Maybe that's me, but I have the feeling that just removing the mobile version might actually be beneficial: you'd risk alienating users that tried to play on a suboptimal platform, and won't bother to try on a better one later. You'd have to check the stats: how many mobile users give up early compared to the desktop users? How many long running users are playing on mobile? Keep in mind that with mobile I mean smartphone, tablets are likely fine.
(I can totally understand how difficult is to fit a management game in a smartphone screen, I'm currently having that very problem myself, with the game I'm working on…)

I must say I'm not terribly convinced by the mechanics, but keep in mind I'm hugely biased towards that, so take it with several grains of salt (frankly I was unsure whether it was mentioning that at all, and I've decided to err on the side of giving more information, adding a disclaimer – I guess that's what this site is for).

Moirangthemsingha1 3 years ago

Animation UI Graphics
please work in buttons so I can play in mobile little better.

ProxyFirewall 2 months ago

Story/Writing/Dialogue Tutorial/Learning Curve
Make it support web, other than that, it's great!
Roast Em


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