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Funky Robot

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Funky Robot is a free arcade/action game for iOS devices.
Guide your robot through randomly generated levels as you avoid spikes, pitfalls, mines and enemies. Use different abilities - Boost, Shield and Hover but remember to keep track of your power! 

-Earn coins and unlock different robots
-Random Weather
-Endless levels
-Different Areas

Roasts

shlippy 11 months ago

C'mon peeps any bit of advice will do.
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luciddreamparty 11 months ago

Game Graphics Mechanics
Hi there,

On the positive side, I think the graphics are really unique and nice. Reminds me of Relentless from the 90s (https://www.gog.com/game/little_big_adventure). I also really like the biomes you built out for the game.The only thing I would criticize with the graphics is the hole obstacle are a little too subtle and aren't obviously an threat. The first time I fell down a hole I had no idea what had just happen. I would make the holes more pronounced in the environment and make the falling animation more obvious, right now it kind of looks like you are just rolling back.

I think the core problem with the game is that the objective / purpose of the game isn't very clear. From a first time player perspective , you drop the player in on the first play with no tutorial or explanation. The larger problem is that you aren't really given an objective as a player. If the point of the game is too explore it would be nice if that was contextualized better in the game. Maybe add a "fog of war" style effect that the player can remove as they explore. I think basically you need to add more feedback that the player is accomplishing something and doing well besides a counter at the top of the screen.

Other things I noticed. When the player dies there is no animation, the menu just comes up but the robot is still there in the world getting hit by things, I would make death more of an event. Maybe make the robot explode and have the transition from the game screen to the restart menu more pronounced. Also your leaderboards don't appear to be working. There was nothing there when I looked, included my scores.

Hope this is helpful, good luck with your game.
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shlippy 11 months ago

Thanks for playing my game! I think you are right about the goal of the game being a bit vague. I guess i was going for a crossy road style - get as far as you can - kinda thing, but i think it needs more work. I was worried the holes in the ground might not be distinct enough, thanks for letting me know. I think i'll put in a bit more work into when the robot dies, it's a bit lazy at the minute.
Thanks for all the advice man I have a good idea of what to work on now. Cheers!


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luciddreamparty 11 months ago

The advantage something like Crossy Road has is that you are just moving in one direction and it's very clear that you need to just move in that one direction, whereas your game allows the player to go off in all direction. I was thinking as I played it that a good way to contextualize it would be make your robot a planet explorer, like the Mars Rover. Mars Rover job is to go around and explore the planet and collect anything interesting.

I also made a game about robots, check it out if you get a chance, https://roastmygame.com/game/i-falling-robot.
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shlippy 11 months ago

Yeah I was trying to have more freedom of movement than crossy road. I tried putting the coin/time pickups to give incentive to explore but it doesn't quite work. You're right it is more suited to exploration style gameplay. I will have to rethink the mechanics of the game for a while. Anyway I am downloading your game now and i'll give some feedback soon
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shlippy 11 months ago

Yeah I was trying to have more freedom of movement than crossy road. I tried putting the coin/time pickups to give incentive to explore but it doesn't quite work. You're right it is more suited to exploration style gameplay. I will have to rethink the mechanics of the game for a while. Anyway I am downloading your game now and i'll give some feedback soon
Reply

Esqarrouth 11 months ago

Tutorial/Learning Curve Controls
I liked the general idea and gameplay and the different maps.

But sometimes traps or obstacles in the map isn't obvious. And I can't press go while shield but it seems that I should be able to do that.

Some better animations would be cool. My robot doesn't seem to fit anywhere in the snow tree map. Maybe make easier maps for beginners so there is a really obvious way to pass at the start and you have to be retarded to die.
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