Mathemechanic is a number puzzle a bit similar as Sudoku since a decision can have consequences at other spots on the game board. The goal is to match the target numbers on the sides for each row and collumn by turning the numbers on the board on or off. I have created 2 game mode, one where you race against the clock and try to win as many boards within the time. The other is normal mode where you can improve your times, I suggest you start with that.
For each mode there are 5 different dimensions and 4 different ranges of numbers. This makes 20 different board combinations per mode. I sugest you start with a 6x6 board with a 1-9 number range.
Checkout my website for more of my games
A complete overhaul on the GUI. This should make it readable on the smaller and lower resolution devices.
★ Better winning screen.
★ Improved local Leaderboard
★ Google Play Leaderboard.
★ Google Play Achievements.
★ Undo button.
★ All on/off button.
PnutButtrCrepes 1 year agoMechanics UI Graphics
buckriderstudio 1 year agoThanks a lot for your honest and detailed feedback. I aimed to create a fresh and relaxing atmosphere but I guess I did the opposite. I will attempt a redesign as soon as possible but I'm not a design guy as you noticed :).
buckriderstudio 11 months agoI have given the GUI a complete make over, I am very pleased with it but I like to know what you think. I removed the scoreboard for now but it is still on the things to do list.
DyingSilence 11 months agoMechanics UI Graphics
buckriderstudio 11 months ago
leoth-studio 11 months agoLevel Design UI Graphics
buckriderstudio 11 months agoThanks for the comments! I am working hard on a total redesign. Not sure if this post can contain bbcode but otherwise just follow the url if you are curious.
buckriderstudio 11 months agoI finished up the design makeover, I'm interested in your opinion on this. I added before/after screenshots on this site but it would be nice if you could open up the updated version and have a look at the largest board.
leoth-studio 11 months agowell done! you made a lot of improvements.
buckriderstudio 10 months agoThanks! I tested it on a S6 with a 5.1'' screen and 9x9 was perfectly readable. Could it be that your devices resolution is lower then 720p? I made this GUI for 1280x720 and upscaling this was not an issue for my S8 and my wife's Huawei, however I could not test it on a device with lower resolution. Perhaps I can change the scaling filter to get some improvement for your device.
SteamBladeGames 11 months agoUI Graphics Mechanics
buckriderstudio 11 months agoThe best thing about your review is the thumbs up for the GUI graphics since that got the thumbs down prior to the GUI makeover update. I agree about the mechanics, they are a bit dull and I'm personally a fan of deep strategic games. But I believe people that like to play number puzzles like Sudoku or Kakuro will enjoy it, for a while at least. I still got a few features I want to implement and then move on to something different and more challenging as a developer.
Room To Grow started out as a competition between my friend and I, but escalated into a simple interesting puzzleish game. You start out extremely zoomed in and on level 1, with 0 points and 300 health. Your goal is to get the required score for the level and move on, but along the way you will need to attempt to collect zoomer orbs; purple orbs that zoom out the camera slightly. Currently I update the game ever 2~3 days, and with each updates usually comes a new level.
Shabda is an early prototype of a upcoming game that relies completely on spatial 3d(binaural) sound for navigation. There is a difference between 3d audio and spatial(binaural audio). Binaural audio uses special sounds to trick your brain to position sounds in 3d space as if they were real. With that, you can actually understand how close, far, up or down something is in relation to your head. A first prototype demo is also available with a simple demonstration of game mechanics. In order to run and play it with spatial sound, you need to enable HRTF in your sound system. Please note that without HRTF enabled, it will be close to impossible to play Shabda, as the sounds will just be regular stereo.
RePete is a 2D puzzle platformer about time travel and self-cooperation. You are Pete, a normal guy with abnormal abilities. Loop back in time and help your past self collect gems, solve puzzles, and reach new heights! RePete features four worlds, each introducing new gameplay elements, with over 60 challenging levels to test your ability to work with yourself. The demo version features the first two worlds so you can try before you buy!
Need feedback about demo.One_helluva_day - DemoSelf-centered CEO trying to save his company from bankruptcy forced to rescuing whole town from impending disaster. Funny, old school cartoon point and click adventure in the style of "Lucas Arts" and In the tradition of "The day of tentacle". Inspired by games like "Sam and max hit the road" and "Secret of the monkey island". The game is filled, a little crazy tasks. Some of them can be solved in different ways. The plot tells about the - One unfortunate day of the life ordinary directors of a small firm, full of mysticism, conspiracies, cults and the end of the world. Funny and crazy and twisted storyline will make you remember the point and click adventure in which you play as a child. During the passage you will meet fun and interesting characters who amuse you and hint how to get some of the tasks.