Mathemechanic is a number puzzle a bit similar as Sudoku since a decision can have consequences at other spots on the game board. The goal is to match the target numbers on the sides for each row and collumn by turning the numbers on the board on or off. I have created 2 game mode, one where you race against the clock and try to win as many boards within the time. The other is normal mode where you can improve your times, I suggest you start with that.
For each mode there are 5 different dimensions and 4 different ranges of numbers. This makes 20 different board combinations per mode. I sugest you start with a 6x6 board with a 1-9 number range.
Checkout my website for more of my games
A complete overhaul on the GUI. This should make it readable on the smaller and lower resolution devices.
★ Better winning screen.
★ Improved local Leaderboard
★ Google Play Leaderboard.
★ Google Play Achievements.
★ Undo button.
★ All on/off button.
PnutButtrCrepes 2 months agoMechanics UI Graphics
buckriderstudio 2 months agoThanks a lot for your honest and detailed feedback. I aimed to create a fresh and relaxing atmosphere but I guess I did the opposite. I will attempt a redesign as soon as possible but I'm not a design guy as you noticed :).
buckriderstudio 1 month agoI have given the GUI a complete make over, I am very pleased with it but I like to know what you think. I removed the scoreboard for now but it is still on the things to do list.
DyingSilence 2 months agoMechanics UI Graphics
buckriderstudio 2 months ago
leoth-studio 2 months agoLevel Design UI Graphics
buckriderstudio 2 months agoThanks for the comments! I am working hard on a total redesign. Not sure if this post can contain bbcode but otherwise just follow the url if you are curious.
buckriderstudio 1 month agoI finished up the design makeover, I'm interested in your opinion on this. I added before/after screenshots on this site but it would be nice if you could open up the updated version and have a look at the largest board.
leoth-studio 1 month agowell done! you made a lot of improvements.
buckriderstudio 1 month agoThanks! I tested it on a S6 with a 5.1'' screen and 9x9 was perfectly readable. Could it be that your devices resolution is lower then 720p? I made this GUI for 1280x720 and upscaling this was not an issue for my S8 and my wife's Huawei, however I could not test it on a device with lower resolution. Perhaps I can change the scaling filter to get some improvement for your device.
SteamBladeGames 1 month agoUI Graphics Mechanics
buckriderstudio 1 month agoThe best thing about your review is the thumbs up for the GUI graphics since that got the thumbs down prior to the GUI makeover update. I agree about the mechanics, they are a bit dull and I'm personally a fan of deep strategic games. But I believe people that like to play number puzzles like Sudoku or Kakuro will enjoy it, for a while at least. I still got a few features I want to implement and then move on to something different and more challenging as a developer.
Room To Grow started out as a competition between my friend and I, but escalated into a simple interesting puzzleish game. You start out extremely zoomed in and on level 1, with 0 points and 300 health. Your goal is to get the required score for the level and move on, but along the way you will need to attempt to collect zoomer orbs; purple orbs that zoom out the camera slightly. Currently I update the game ever 2~3 days, and with each updates usually comes a new level.
Shabda is an early prototype of a upcoming game that relies completely on spatial 3d(binaural) sound for navigation. There is a difference between 3d audio and spatial(binaural audio). Binaural audio uses special sounds to trick your brain to position sounds in 3d space as if they were real. With that, you can actually understand how close, far, up or down something is in relation to your head. A first prototype demo is also available with a simple demonstration of game mechanics. In order to run and play it with spatial sound, you need to enable HRTF in your sound system. Please note that without HRTF enabled, it will be close to impossible to play Shabda, as the sounds will just be regular stereo.
RePete is a 2D puzzle platformer about time travel and self-cooperation. You are Pete, a normal guy with abnormal abilities. Loop back in time and help your past self collect gems, solve puzzles, and reach new heights! RePete features four worlds, each introducing new gameplay elements, with over 60 challenging levels to test your ability to work with yourself. The demo version features the first two worlds so you can try before you buy!