Ranked #245
485 Points
Two players, one device!Grab a friend and learn the finer points of robot vaccum sumo by smashing, shoving, and charging each other until one of you gets knocked out of bounds!
I downloaded the Android version of your game but I cannot play it. The game opened to the Unity splash screen the first time I tried to launch it then my phone shut down. After that every time I try to launch the game it goes to a black screen then back to my home screen. I'm on a Nexus 6 running Android 7.1.1 I took a video of it happening and will try to send that to your email listed on the google play store. Let me know if you need anything else from me to help fix the error.
Based on your trailer video the game play looks engaging and I really like the screen shake animation. I can't comment on how it feels since I was unable to play but it looks very promising.
This is not a game yet so it needs a lot of work but I am going to assume that you are looking for feedback on the overall feel of throwing the ball into the hoop. The mechanic of charging your shot with the mouse works but I find it boring. I can jump while shooting the ball but is does not seem to make much of a difference to the shot (unlike in real basketball). I think this is a concept that could be fun in VR with motion controls, but on a monitor with a mouse you will need to add a bit more to keep it interesting.
4 years agoIts a cute avatar maker, and I appreciate the inclusion of cultural head coverings. I think what this needs the most is more. More hair, more hats, more clothes, more everything. To do that you will need to overcome the next biggest weakness I see, the UI is not well organized. Why are there 2 hat menus, why don't all the hats behave the same way between menus (I can't put on a trucker hat and earphones but can put on a trucker hat with flowers). It would make more sense for a user if I can equip 1 item from each menu without canceling an item on another menu. Final beef, the color menu is confusing and too limited. Why not use a color wheel instead of limiting color choices? If you could make it so that the user clicks on the part they want to change, then select the color it would be much less confusing and cumbersome then the numbers. Keep the art style though its cute and fun.
4 years ago
I feel like my feedback might be wrong after reading this. I said you needed to add more things (hair, earrings, eyes, ect..) but maybe I just could not find them. I counted 272 options in the game, so I am missing something... I guess you should work more on the UI, or I'm an outlier that cant see something obvious...
I like it, its like asteroids but you are only worried about keeping the probe safe. Some places that I think need the most improvement are as follows:
The fact that you can start the game and already be on a meteor, you may want to prevent them from spawning on the player.
The alert box telling you the final score feels annoying and unnecessary since the score is still visible in the game itself.
Sometimes I was hit when the meteor was close to my probe, other times I was not hit when it passed through the corner of my probe. A more clear hit box would be nice.
I could not figure out how to move for the first 4 plays (1 of those plays a meteor spawned on the probe)
Otherwise I had fun, my high score is 18!
I really like the idea but I find the game confusing. I'm not sure what benefit I get from the estates or why I would add agents to the map. It may be helpful to make the beginning of the game go a little faster so that new players get a chance to understand the mechanics before they get board.
4 years agoThis is awesome! I could see this getting big! I would suggest putting in a delay before the death wall starts to let players fight amongst themselves (smashing into other players balls to mess them up). I would also like to see the levels run further, or be infinite with the death wall speeding up until there is one player left standing. If I could play this on my phone, with a slightly different control scheme I would be showing it to all my friends! (If you do put it on mobile I would like to see a slingshot type of control like in Desert Golf). Otherwise the graphics could be better but this is so much fun I wouldn't care if they stay exactly the same. This is such a great game idea, don't change it too much!
4 years agoThis was a lot of fun and so well polished! I think the level menu looks great, the title screen is a treat (the music there is really fun), and the game play is simple to understand, fun, and a little challenging. I stopped on level 6 so it might get a lot more challenging! I was sad that the fun title screen music was not in the game itself, maybe it gets old? Anyway the biggest issue I came across was that the checking timer keeps counting down even after one of the cats is off the screen. If you fix that and put this gem on Android I would play the heck out of it!
4 years agoI love twin stick shooters and I have not played one with a bullet like this! The ball that you shoot is really cool, I also really like the idea of being able to run out of ammunition for all your weapons. This is a very cool and unique idea. I didn't have time to plug in a controller and see if you have controller support, if you don't please add that. My biggest problem is its hard to make precise movements because I only have one movement speed. If when playing with a joystick I would like to move slower if I don't push a direction all the way, without that I would like to be able to move to a slower speed by holding a different button (Like the focus mode in Touhou shmups). This was a lot of fun, keep it up!
4 years ago