The Race Factory
Known Bugs:
Placing start/finish line with the arrow pointing in a direction other than right results in incorrect spawning of cars.
Changing music volume isn't working, sometimes the sliders can't go all the way to 10/10
Controls:
Arrows/WASD - Control car
Space - Fire weapon
Features of current build:
3 Prebuilt Tracks
Track editor
2 Game Modes (Race & Elimination)
Support for 1-4 player races and 1-8 players in elimination, local only. Supports Keyboard and Gamepads.
Any feedback is welcome and much appreciated, I'm trying to work out what is fun and what isn't. Also reporting any bugs you find would be great. I work alone, and it's hard to judge and test every part of the game well.The Race Factory is made with a heavy emphasis on multiplayer and the ability to create your own race tracks. Taking inspiration from games such as Micro Machines and Blur, and featuring drift physics, weapons to give you the advantage over the competition, and plenty of customization, the aim is to have a fun multiplayer experience, with plenty of variety to keep you entertained
Currently the game is a Work In Progress, however the aim is to have a detailed editor allowing you to create your own race tracks, which you can then race on with your friends or against computer-controlled opponents, or a combination of both!
Pre-built race tracks will be included with the game, for those of you who don't want to spend the time designing your own. Level sharing will also be available, meaning you can download the best tracks made for the game, and upload your own to be played by the community.
There will be a variety of game modes in the game, including circuit racing, elimination, drfit and time trial.
The game will be playable 1-8 players locally (Some gamemodes only), or over the internet.
Please note that not all features are currently available, as the game is in alpha stage. I'm releasing this now in order to gain as much feedback as possible, in order to create an improved game, as I work alone and it's hard for me to judge how the game is progressing.