Krystal Kart - mobile AR racing game


About Krystal Kart:

An immersive multiplayer AR racing game, set in a remote area of the galaxy. Race your way through this sci-fi fantasy universe and experience the thrill of drifting through fast loop tracks, in an augmented reality. Coming soon to the App Store and Google Play.

Beta Test Info

We need feedback on our steering mechanics. You can choose between 3 steering options in settings. Leave feedback in TestFlight or comment here to let us know what you think of the game in general and which steering mechanic is your favorite!

We updated our steering control system - there are now 3 different steering options: Camera, Joystick, and Touch. We would love to know which is your favorite?


TomS 5 months ago

Game Graphics Level Design
I've tried all three steering options:
Camera - I find the worst of the three, moving the camera conflicts with the whole idea of AR and being able to look around the level, so I find that one clashes with the other.
Joystick/Touch - picking between these two is tough, I like the touch control a lot but because I'm holding the iPad with one hand since this is an AR game and then using the other finger to control where the car goes it can get tiresome to hold the iPad with one hand. Joystick is OK since you're already holding the iPad with both hands but not as fun as touch. If I had to pick between them I would pick joystick though since holding the iPad with one hand won't allow player to play for long.

Couple of other suggestions. In the main menu the car can be moved around which is cool, but I found that out by accident. Should have a flashing semi transparent text flashing from time to time something like "Touch to move car" or something similar, also moving it around should move the car in that direction not on top left/right corners to make it go backwards. This is a menu though so not a big deal, but if you're going to go through the work to make that kind of menu I would make those changes to make it cooler.

Lastly the tracks, for test flight you guys should unlock all the tracks so people can try them. I only played the first one but had a quick look at the layout of the others in the menus. I would consider adding things to tracks like fire rings you have to jump through or some collectable items to pick up, etc. Perhaps that's in the works, I don't know. Anyways that's my 2 cents.
Roast Em

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