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Qwerty Road

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Use the top row of your keyboard to launch cars into the air to save the lives of pedestrians crossing the Qwerty Road. 

This project is currently a work in progress so there are currently only 10 days and there are a few bugs and missing features.

Enjoy!

- Optimisation
- More shops and houses will be added to the scene

Roasts

arkusnexus-mindlabs 5 days ago

Level Design Mechanics
Hey JIMLACUBE,
The concept was pretty interesting to explore, but a couple of things puzzled me:
- Why is the combo system dependant on how many cars were lifted simultaneously instead of an ongoing combo?
- Why is it one hit, and game over; feels bad man.
- The same nature of having multiple lanes and the only way to stop them is with keyboard presses, presents a mechanical interface problem; some keyboards don't allow for so many presses at a time, so it kind of makes the player feel frustrated and gated by hardware.

On the plus side:

I had fun with the general concept, but when I started adding a "risk" or "close call" kind of incentive in my head it made it much better; by this I mean where I let a car pass that barely missed a pedestrian, feels good man.

Looking forward to what comes up next!
Reply

jimlacube 5 days ago

Thanks for playing the game, I'm glad you enjoyed some aspects of the game.

The combo system definitely needs some work at the moment it is just based on getting five hits within an amount of time.

Just out of curiosity how many keys could you hit at once?

I also agree with the one life scenario I should add some more lives to give new players a chance to experience more of the game.

Thanks for the critique
Reply

arkusnexus-mindlabs 5 days ago

For my scenario, it was 4, though I could swear that trying to do a particular set of keys it can be less.
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