HyperParasite

by

Relentless twin-stick shooter with rogue-lite mechanics set in the roaring 80's.   Snatch. Zap. Repeat.

Synopsis It’s the 80’s all over again. Only this time, the human race has more than an obnoxious pop culture to contend with.   With World War III nearing its demise, Earth only just begins to catch its breath when it is threatened by yet another menace. Unlike the preposterous mullets of its inhabitants however, this one’s invisible – a parasitic organism capable of making hosts of unsuspecting human beings, consuming what’s left of their souls and wreaking unfathomable havoc.   And it’s spreading. With a vengeance.   Martial laws have been declared to make way for a global hunt, battle-hardened law enforcers have made allies of the most degenerate of criminals, while the rest of the world is paralysed with paranoia; yet who can be trusted? Who can see it, let alone destroy it? That’s for them to worry about. For you are the enemy.   You are the organism with a mission. You are… HyperParasite.


Features

Relentless top-down, shoot 'em up action! Being able to snatch the bodies of nearly every weapon-wielding homosapien you encounter ensures bullet hell almost never ceases.

Intelligent zapping! A happy trigger-finger alone won't suffice; multiple character classes, host-specific abilities and a skill-based progression system means you'll be working to one-up the human race even without bullets.

Extreme level re-playability Procedurally generated levels, multiple game-play objectives, grueling waves of enemies and deranged bosses, all while the possibility of perma-death looms; prepare to die. A lot.

Nostalgia ...perpetuated by a unique 3D-pixelated art style, absurdly bright neons, obnoxious styling and robotic synthesizer sounds. It's the roaring 80's alright, with a dash of dystopia.

First Access
Play before anyone else.   Functioning as a mere prototype of the full-game, it provides access to:

  • Downtown, a fully-playable level that randomly differs in layout with every play-through.
  • Eight Playable Characters to Body-Snatch. Wield bats, bottles, rifles and explosives as you wage all-out war against martial law.
  • Ulockable Levels, Secrets & Future Add-ons. Currently inclusive of one hidden level and multiple items to discover.

  • Brand new Character graphics/animations
  • Reworked mini-map, map and teleport systems
  • Reworked core mechanics (upgrades, skills, collectibles, etc.)
  • Dozens of new playable Character classes

Roasts

DevsTV 6 years ago

Game Graphics Controls
I would switch off from basic retro look and colors, as those are widely used by multiple games. Characters need to be clearer in the field in terms of increasing playability. Now they can be easily lost in the scene, even tho they are bright.

Check Nex Machina from Housemarque to get some reference, it is visually really good looking game and well executed.

Also controls seem a bit clunky and unaccurate, so focus on optimizing the actual game play experience!
Reply

Troglobytes 6 years ago

Hey DevsTV, thanks for your feedback, we really appreciate it!

The prototype you played dates back to November 2017, we have since then reworked almost every single aspect of the game (not only graphics, but also controls). We're about to release a new playable build, here you can find some recent videos: http://www.youtube.com/c/TroglobytesGames

We're great fans of Housemarque, though not so great fans of Nex Machina, even if it's very well executed (technically speaking).

More importantly, what was wrong with controls? What made you feel them clunky and unaccurate?

Thanks!
Reply
Roast Em
LINKS

Website
Twitter
YouTube
Facebook
SHARE THIS ROAST

Related Games