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Hyper Ultra Astronautics

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Hone your pilot skills in solo or co-op survival matches and challenge your friends to a competitive match. Outmaneuver your opponents, take cover behind asteroids, collect bigger guns and take down your enemies!

Hyper Ultra Astronautics is an intense local multiplayer space arena shooter for 1-16 players. Run the game on almost any PC. Play using keyboard, mouse or gamepads. Or join the match using your mobile phone as controller.

The game is currently in open beta testing. While it's primarily a multiplayer game,  the survival co-op mode can be played solo too.

0.1.3:

  • Recreated game icon with better quality.
  • Changed the in-game font again because the last one lacked many accented characters.
  • Re-show IP addresses listening for remote controllers with F5.
  • Fixed text messages at top and bottom of screen sometimes unintentionally fading out.
  • Properly reset camera state when exiting paused mode.
  • Added command line options for directly starting a match at startup.
  • Added menu toggling by ESC (again).
  • Use view with slowly rotating camera behind menus.
  • Updated to latest SDL game controller database.
  • Don't remember entered high-score name in demo mode.
  • Added support for event (damage, respawn, etc.) based actions in controller apps.
  • Updated bundled dependencies to latest versions (Ogre3D, OpenAL, GLFW, etc).

0.1.2:
  • Fixed Windows version not starting when launched outside game's directory.
  • Completely reworked Winnitron arcade mode launch logic.

0.1.1:
  • Added new weapon: Smartgun.
  • Fixed fast moving teletorpedos occasionally colliding and exploding prematurely.
  • Fixed teletorpedos becoming indestructible after their teleportation time runs out.
  • Added "resume" option in main menu and removed menu toggling with ESC.
  • Added command line option to force full-screen mode with current desktop resolution.
  • Documented all command line options in readme.txt.
  • Removed "slide prevention" setting from menu.
  • Added launch script for Winnitron arcade machines.
  • Moved controller app QR codes from settings menu to controller help overlay.
  • Increased weapon flash light ranges on most of the weapons.
  • Fixed bug causing wrong weapon flash color on some weapons.
  • Changed to a more low-poly style bullet shapes.
  • Added create-menu-shortcut.sh/vbs scripts for setting up menu shortcuts.
  • Increased arena light intensities slightly.
  • Show listening IP address for remote controllers at match start.
0.1.0:
  • Added support for mobile controller events (e.g. flash effect on damage). The Android app has already been updated.
  • Ignore ship steering from remote controllers when both left and right buttons are pressed.
  • Adjusted background asteroid color slightly to better blend into the background.

  • More weapons and power-ups.
  • Mobile controller application for iOS.
  • Windows installer.
  • Minor improvements to visuals and audio.

Roasts

DyingSilence 1 year ago

Game Graphics Tutorial/Learning Curve
This game gave me nostalgic vibes of early 2000's anonymous freeware games, of which there was plenty. I liked how physics are your biggest enemy, navigation is extra hard in the floatiness. It's good on it's small own, only a little explanation would help, but learning without it what is what is also fine.
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fractilegames 1 year ago

Many people have (at least initially) complained about the "floatiness" and tricky controls. I have often struggled with the decision between making it more beginner-friendly and keeping the realistic space movement. On the other hand, this should be easily approachable party game, but on the other hand, I like how the players keeps getting better and better at controlling the ship and can eventually pull off impressive maneuvers using inertia to their advantage.

Thanks for the feedback!
Reply

JWXsoftware 1 year ago

Game Graphics Tutorial/Learning Curve
I really like the look of this game....weapons, explosions, glow effect, etc... The ships glide movement looks right. I would not change that. That movement is similar to old 80's games Asteroids and Space Dual. It took me a few minutes to realize that the game is played on the PC, but the Android phone can be used as a controller. Cool. And up to 16 players..wow! It looks like you have done some great work here! (I kindof wish I could just play it on my Android phone without the PC). On Google Play, I would emphasize that it is the controller for the PC game...with links to the game.
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fractilegames 1 year ago

Thanks! It's good to hear someone else appreciates the realistic-ish spaceship movement. I personally think that's a defining feature of the game. I have questioned my decision many times after getting feedback saying "the controls suck" (while player expects the speed and direction to change instantaneously).
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