Hone your pilot skills in solo or co-op survival matches and challenge your friends to a competitive match. Outmaneuver your opponents, take cover behind asteroids, collect bigger guns and take down your enemies! Hyper Ultra Astronautics is an intense local multiplayer space arena shooter for 1-16 players. Run the game on almost any PC. Play using keyboard, mouse or gamepads. Or join the match using your mobile phone as controller.The game is currently in open alpha testing. While it's primarily a multiplayer game, the survival co-op mode can be played solo too.
I tried the game quickly on Linux. Controls feel good and responsive although the high friction felt a bit strange in space. I don't think that bothers most people as it makes controlling the ship easier. I have just been playing too much my own similar space game with physics based controls :)
Graphics look really nice and consistent. I also liked the overall atmosphere, mostly due to the music and sounds. One tiny detail: The panning on the sounds seems to be too strongly based on location. If sound source is even a tiny bit to the left of my ship, there's barely any sound coming from the right speaker.
I had trouble figuring out what I was supposed to do. Need some instructions for first-timers.
The game froze a couple of times for a short while (~1 second), probably due to some network sync problems. I think it happened when I picked up stuff.
Good and simple concept. I too had trouble figuring out that you control movement speed by touch position. I don't know why, because now that I read about it here, it feels so obvious.
One problem I had was that when the bullets started coming from bottom of the screen my hand/finger was often blocking my view. What makes it worse is that there's less time to react as the distance to my dot is so short. Maybe there could be some sort of warning/indication at top portion of the screen before bullets start coming from the bottom edge..
The graphics drawing could use some anti-alias or higher resolution (if that's not the native resolution, couldn't be sure). Perfectly smooth polygon edges would make it look much better.
Many people have (at least initially) complained about the "floatiness" and tricky controls. I have often struggled with the decision between making it more beginner-friendly and keeping the realistic space movement. On the other hand, this should be easily approachable party game, but on the other hand, I like how the players keeps getting better and better at controlling the ship and can eventually pull off impressive maneuvers using inertia to their advantage.
Thanks for the feedback!
Thanks! It's good to hear someone else appreciates the realistic-ish spaceship movement. I personally think that's a defining feature of the game. I have questioned my decision many times after getting feedback saying "the controls suck" (while player expects the speed and direction to change instantaneously).1 year ago