Hyper Ultra Astronautics

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Hone your pilot skills in solo or co-op survival matches and challenge your friends to a competitive match. Outmaneuver your opponents, take cover behind asteroids, collect bigger guns and take down your enemies!

Hyper Ultra Astronautics is an intense local multiplayer space arena shooter for 1-16 players. Run the game on almost any PC. Play using keyboard, mouse or gamepads. Or join the match using your mobile phone as controller.

The game is currently in open beta testing. While it's primarily a multiplayer game,  the survival co-op mode can be played solo too.

  • Switched to use SDL2 game controller mappings for much better gamepad support.
  • Added a notification when new gamepad is connected.
  • Reworked OpenGL initialization code to fix some compatiblity issues.
  • Fixed some special characters not showing right in high score names.
  • Added a --video-fail-safe command line option to temporarily force fail-safe video settings.
  • Added V-sync interval setting to system settings menu.
  • Added setting to disable mouse control (and prevent mouse capture).
  • Added an ominous sound playing just before bosses appear in survival mode.
  • Updated all packaged libraries to latest versions.

  • More weapons and power-ups.
  • Mobile controller application for iOS.
  • Improvements to visuals and audio.

Roasts

DyingSilence 1 year ago

Game Graphics Tutorial/Learning Curve
This game gave me nostalgic vibes of early 2000's anonymous freeware games, of which there was plenty. I liked how physics are your biggest enemy, navigation is extra hard in the floatiness. It's good on it's small own, only a little explanation would help, but learning without it what is what is also fine.
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fractilegames 1 year ago

Many people have (at least initially) complained about the "floatiness" and tricky controls. I have often struggled with the decision between making it more beginner-friendly and keeping the realistic space movement. On the other hand, this should be easily approachable party game, but on the other hand, I like how the players keeps getting better and better at controlling the ship and can eventually pull off impressive maneuvers using inertia to their advantage.

Thanks for the feedback!
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JWXsoftware 1 year ago

Game Graphics Tutorial/Learning Curve
I really like the look of this game....weapons, explosions, glow effect, etc... The ships glide movement looks right. I would not change that. That movement is similar to old 80's games Asteroids and Space Dual. It took me a few minutes to realize that the game is played on the PC, but the Android phone can be used as a controller. Cool. And up to 16 players..wow! It looks like you have done some great work here! (I kindof wish I could just play it on my Android phone without the PC). On Google Play, I would emphasize that it is the controller for the PC game...with links to the game.
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fractilegames 1 year ago

Thanks! It's good to hear someone else appreciates the realistic-ish spaceship movement. I personally think that's a defining feature of the game. I have questioned my decision many times after getting feedback saying "the controls suck" (while player expects the speed and direction to change instantaneously).
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