Hello! I'm working on a open-world, second life style game where every choice you make matters. It's set for realism, like you need to eat and drink to survive.
I put over 1015+ hours and 150e in the game assets, and it has 6-7 hours of game play currently. I hope you enjoy it and leave some feedback.
Hey guys! New update is out! I worked 110hours on it! A lot of new stuff in it added! But sadly, also removed (playing with mouse option).
-Added new events and quests (close to 40)
-Added purchasable houses (one atm, more will come in future updates)
-Weight to items
-Fixed Empty Flask
-Removed placeholder forests (trees in chunks) and replaced them with single placeing
-New items, weapons and armor
-Specialty vendor (from special item like Demon's Horn you can craft special Dagger and stuff like that)
-5 new world locations
-Finished South Bagash and added stuff in it (future update will have more people and events in it
-Bank/storage- Since now items have weight, you are limited how much items you can carry in the world. This gives you option to store some stuff for a price, or if you purchase house it's free. It's stored across whole game so you don't need to go back to specific place to pick it up.
-Limited gold in inventory- to add more realism, people don't usually carry 100000 gold in their pockets, so you can store gold in banks
-Added Tutorial Note that can be accessed anytime
-Can drop items from inventory to free up space
-Post battle information screen
-Added more in depth smelting- Now to craft bars, you need to first smelt ore to ingots and then to bars, both refining you need to access the smiting station
-Various bug fixes
-Added finally face expressions for main character (future update will have to edit that I skipped)
Hopefully the update will be well received, waiting for complains and praise!
Hope to gather money to put game on STEAM this year!
Happy 2019 and that's all!
-Adding horse fast travel (purchasable and rented)
-More quests and events
-More purchasable houses (with different ressources)
-More world locations
-More events , people and quests in South Bagash (Downtown)
-Finishing world location (Tyst Woodland)
-Finishing few single locations
-Adding new scripts (fishing, battle order)
-Posibble addition (minimap, enemy classes and levels icons, more in depth alchemy, skill progression, passive skills, steal script)
-Added events in less filled areas
The_Wise_One 7 months agoLevel Design Tutorial/Learning Curve
CookiesNeedLove 7 months agoAppreciate the info. I'm going to do more work especially with tutorial, I will probably put a island where you get tutorial and remove the note when I have more free time.
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