CookiesNeedLove's Profile

Ranked #891

4

250 Points

Games
Forgotten Memories-Secrets of the Past
2741
1

Hello! I'm working on a open-world, second life style game where every choice you make matters. It's set for realism, like you need to eat and drink to survive. I put over 1015+ hours and 150e in the game assets, and it has 6-7 hours of game play currently. I hope you enjoy it and leave some feedback. Map is 87x85 squares big (The finished map will be 500x500 or even 2x(500x500).  Quests 85(currently) Party member 1 (Currently. More members will be added in future as I work) Interactive spells (Casting spells require to be pressed in a sequence in set amount of time to work with 100% chance of it hitting) Day/Night cycle (Unlike most of RPGMaker games, day/night here determinate if you can enter a house freely or have to pick a lock (during the night. Some events and quests  will trigger at night and quest givers/quest objective will only spawn at night (e.g.: Kill 10 owls (not an actual quest in game but for sake of reference)).  Statuses: Hunger, Thirst and Sleep (If Hunger and thirst hits 0 your character dies. As sleep goes down, so do your stats but it's not fatal) Prison System (If there are friendly NPC's around the player and he chose to steal from them, he goes to prison with two options; A) Wait (~30seconds or 2 in game days) or B) Pay  World Locations 24(170+ inside locations (including houses)) Blackjack mini-game (for those who like to gamble and have fun on the side) 1000+ Interact-ables (bookshelf's, drawers, closets, boxes, etc) Lockpicking 700+ items, weapons and gear combined Crafting and Breaking  Alchemy Cooking Bestiary Achievements  Mouse/K-board- You can now chose how you want to play  Lots of events that make's you chose what to do which will shape your game experience and ending Fog of War - Rooms with doors are dark until you enter it. They go back to dark when you leave the room.  Room with no doors are normal (windows let the light in) Different Endings - There will be two different endings depending on players choices  Purchasable houses - From 6.7 you will be able to buy plots and make stuff in them and edit to your taste


Roasts
Level Design Mechanics

Very minimalist, hopefully you will get more work on it. There is not much to do, but could be interesting as a f2p

5 years ago

Appreciate the info. I'm going to do more work especially with tutorial, I will probably put a island where you get tutorial and remove the note when I have more free time.

5 years ago
Liked

No likes here