Distress is a roguelike game set in space where you jump from planet to planet trying to find the source of a distress signal.The game is very early in development, with only one simple type of planet being procedurally generated, and only one class to play with. In this version, the objective of the game is to find the exit and leave the planet.Our main objective, for now, is to find out if the gameplay works well, by being fun and challenging at the same time.
The game is beautiful! The music fits very well with the pacing of the game.
The core of the game, using colors, seems to be a pretty good idea.
However, I found kinda easy to win the game by just spamming any shot color. Maybe you could nerf hitting enemies with different colors?
Or maybe add another kind of penalty?