Toolkitz 5 years ago
Level Design
Controls
A pretty nice and solid platformer with a nice atmospheric feel to it. However, not without some issues.
My gripes:
- There really needs to be a control configuration option. I would prefer to have jump as Up since that is not used in the game. It feels cumbersome to have to jump and attack at the same time with the current layout.
- The collision boxes for the hazards, especially the spikes, are either too big or your hit box is too big. I had to be extra careful around these hazards because barely touching it would hurt This is problematic when you have a situation that requires precise jumping between two hazards or when enemies are too much to handle and you need to escape.
- The third level is too big this early in the game. One would not be ready to tackle such a large task so early on. Contracting it like it's previous level would be preferred.
- Enemies appear from the sides too spontaneously, causing them to get a surprise attack you may not be able to avoid. Perhaps they shouldn't attack until they see you so you can have a chance.
- Your bullets have a range but the enemy's don't. This is unfair as one enemy I failed to shoot because he managed to get to the side of the screen where my bullets failed to get him but they can shoot off-screen with no problem.
- The first enemy you encounter does not die in one hit, as I was informed.
- Please make clear which platforms I can stand on and which I cannot, particularly the ones with collectibles hovering around it. I thought I could stand on them, but I can't.
- Checkpoints, please have them. That third level was a chore to get through because it's so big, and dying sends you back to the beginning of the game. Making it worse is that you don't recover health after beating a level, thus the third level was such a chore to get through that I had only one life left for the next level only to die and had to start all over again.
My compliments:
- The atmosphere is really nice. I like to solidarity of the game's environment.
- Despite the clunky controls, the character runs very smoothly and reacts very well to the controls.
- I like the little touch of physics such as sliding down slopes and round platforms.
- Levels are well designed. It encourages exploration which I like.
My suggestions:
- Add controller support. I would've preferred to use one.
- A map would've been nice as some stages can get huge.
- More collectibles would be nice. Though I sometimes go out of my way to get the stars and weapons, I would like to discover other kinds of goodies.
- I found no use for the shield other than the first time I used it when I was in a pinch. It's better to give it it's own hit points and take some hits while you try to recover your health.
- Remove the heart beat when your health is at 1. I think the reddening of the sides is more than enough to remind you that you have one more hit.
- A background would be nice. The fog is an okay touch but it makes the game so bland.
Overall: This is a very nice game that can be improved.