by 8points
Super Punchy Face is a roguelite beat-em-up about making your own fighting styles and using everything in the environment to outwit your opponents. This is all wrapped up in a lighthearted, slapstick, retro aesthetic.
- Dozens of techniques: No boring stat boosts, these upgrades augment the mechanics or introduce new ones to make for a unique play experience.
- Oddly ordinary weapons: No magic, no swords, no guns, no killing. All weapons are everyday objects like bottles, chairs and mops. Getting knocked down means you can get back up, but so can your enemies.
- Clever opponents: Face off with foes who match your capabilities and use the environment the same way you can. Difficulty is based around what they can do, not their stats.
- Slapstick and lighthearted: Final art will feature a spectrum of character reactions to help sell the impact and silliness of tripping over a stool, or getting smashed through a table.
- Roguelite + beat-em-up: A unique combination of combat from classic beat-em-ups like Streets of Rage with procedural design from modern roguelites like Spelunky and Nuclear Throne.
New Features
- 1 new technique (36 total) Got ideas for more? Let us know!
- Walls don't hide enemies
- Hitting blocking enemies into a wall hard enough breaks their guard
- Player gets knocked down when hit hard enough
Balance Changes
- Reduced thrown mop damage
- Mantis Strike does more damage, shorter hit stun penalty
- Sturdy Weapons now applies to furniture
- Tried to make kicks easier to land by making the hitbox longer and moving the rotation point up so its more in line with the leg in the sprite.
- Gave all furniture bigger hitboxes
Bug Fixes
- Quitting from the pause menu actually ends the run
- Thrown objects don't bounce off knocked down enemies
- Black suit enemies no longer bleed forever on a crit
- Maybe fixed the bug where enemies get caught in a hit loop when piled up
-The speed for dodging diagonally with mouse n keyboard matches the horizontal speed
- Wall Flip actually works
- Sticky Fingers actually works
Alternate Version
-Bizarro Punchy
- Doesn't use stamina, has some other shit goin on.
- Grapple Throw (technique)
- New Arrtt
- Original sountrack
- Final Boss
- More techniques
- etc
Echoless 9 months ago
Game Graphics8points 9 months ago
Right onGrex22 9 months ago
Mechanics Game Graphics8points 9 months ago
8points 2 months ago
hey what do you think of these new graphics??kais 9 months ago
Game Graphics8points 9 months ago
Right onGhazia 9 months ago
8points 9 months ago
¿¿huh??Alexander_Iceder 9 months ago
Level Design UI Graphics8points 9 months ago
Thank you for the feedback! Very good suggestions.ARLTB 5 months ago
Controls8points 5 months ago
Thank you so much for playing!ARLTB 5 months ago
Oh. I don't even know what a gamepad is. I'll look it upARLTB 5 months ago
Oh it's just like a regular type of game controller or something. I actually do have one of those. Sorry for my last too comments that don't actually have much to do with your game. But I'm done talking now8points 5 months ago
Haha no worries. Let me know if the controller works for you!ARLTB 5 months ago
Yes it works well. Thanks.vladyslu 5 months ago
Animation8points 5 months ago
Hey thank you so much for the video! Sorry about all the bugs, but I will upload a build later today that should fix all of them.vladyslu 5 months ago
Thank you. I am looking forward to playing your games more. The movie is called king fu furry. Here is the link. It is free https://youtu.be/bS5P_LAqiVgvladyslu 5 months ago
Sorry. The movie is called Kung fury.bouddh4 2 months ago
Game Graphics8points 2 months ago
Thanks! We'll be working on the sound effects next, had the same ones in there for like 6 years lolzestyzac 2 months ago
Animation Story/Writing/Dialogue8points 2 months ago
Thank you so much!!! I'm glad you enjoyed it even in this fairly early stage. That Isaac comparison is high praise in my book. We do intend to add more types of attack animations, not mention dozens more weapons, so its good to hear the few we have now are satisfying.