Ranked #29
1605 Points
Super Punchy Face is a roguelite beat 'em up where every single thing is a weapon. Choose from dozens of techniques to create your unique fighting style, save your uncle's dojo from getting demolished, and smash your way to the Landlord’s mansion to give him a piece of your mind. Put your creativity to the test in the frenetic, sandbox combat. Do whatever it takes to win against equally capable opponents, in levels that are different every time. Between each fight, choose from a random selection of techniques to perfect your style. You’ll be breaking everything you touch, either by hitting someone with it or by hitting it with someone.
Oh My Ball! is such a dumb name that I had to play it. And it's really fun! It's like golf + pachinko. I'm on level 47, definitely going to play through the rest.
The level design is fucking great. Trying to play with lowest shots possible makes for good puzzles, and the level design is always forcing you to be more creative. So many times my shots would juuuust fuck up, but in a way that made it clear I had to try a different approach.
I even beat two levels with fewer shots than the 3 star rank: 24 and 30, I believe.
I think the slow motion for mid flight shots should be slower. The normal play experience has the ball sitting still, with plenty of time to aim. Trying to aim mid fight makes it feel more like an action game. It's way more frustrating. I think the fun of the game is thinking about and angling your shots properly, and not about predicting the right angle based on where the ball WILL be and timing it so it actually follows the path your planning. Slowing down the slow motion even more would help mitigate that I think.
And the graphics. They're fine. They're serviceable. But they're also boring. The aesthetic in general is boring. With a name like Oh My Ball! I would hope for something more inspired. Make it look as quirky as the name promises, and I don't mean by having more levels that are shaped like chickens. Unless all the levels are shaped like a thing...
Anyway good game.
Thank you so much for playing!
Yeah, these controls are ripped from fps games so if you're not used to them it's probably really weird. If you have a gamepad of any kind I would recommend trying that out. You can also customize the control scheme by going to the bulletin board. But I could probably come up with a way to drop mouse controls entirely...
Thank you so much!!! I'm glad you enjoyed it even in this fairly early stage. That Isaac comparison is high praise in my book. We do intend to add more types of attack animations, not mention dozens more weapons, so its good to hear the few we have now are satisfying.
Could you tell me a bit about what you dont like about the story/writing/dialogue? Definitely looking to improve on that too!