ACTION-ADVENTURE
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Steadfast Demo

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Steadfast is both an epic, high fantasy adventure game and an intimate story of hope, courage, and love. You will play as twins, Talon and Ayla, in search of their kidnapped father. On your quest, you will meet many colorful characters, experience beautiful landscapes, battle dangerous enemies, and unravel ancient mysteries of their world.

This is our demo.

Roasts

malvunction 4 weeks ago

Game Graphics Mechanics
The game looks and feels alright, but the attacking is ambiguous at best, and the AI needs a lot of work in the form of a navmesh or something. If the controls for the stale battle system are fixed and the AI gets better then the game becomes twice as enjoyable.
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UnknownEvil 3 weeks ago

Story/Writing/Dialogue
Good game, love the concept. I got some screenshots :)
I like the dialogue and it was my least favorite thing if that tells you anything.
A couple things you might need to fix though:

Game stopped here (but animation on the river was still going): https://puu.sh/Bo0pl/bf114cc7c4.png
Goblins like to follow the other people:
https://puu.sh/Bo0iF/8c2c32752e.png
Exit to menu and come back:
https://puu.sh/Bo0hy/e90cf526e3.png
Apples! (probably not a bug):
https://puu.sh/Bo0hi/8440e92ddd.png
Reply

ilen-ce 3 weeks ago

Game Graphics UI Graphics
look good but the music stuck in my head, try another one.
Reply

bearvanilla 2 weeks ago

Game Graphics Mechanics
I like how your game looks a lot. It's very simple and charming.

Things I suggest:
- Change the font of the text. It's hard to easily read.
- It would be nice to know when I can dash again. Maybe make a bar indicating it charging up for use again.
- Pause game when in inventory menu.
- Make the attack animation and collider bigger. It feels really hard fighting and it makes it less engaging , for me at least.
Reply

turnaroundgames 1 week ago

Game Graphics Tutorial/Learning Curve
I thought the game was fun, but stopped playing quite early in as I got stuck.

* The sound for the text was annoying and the text slightly unreadable - however the aesthetic of the text was good.
* should dash trigger on space down or up? I feel down might be more typical
* it looked like moving diagonally was quicker than orthogonality
* it crashed (screen froze) when I tried dashing into a rock over and over
* the cut scene and camera pan when the goblins were first introduced was really nicely done
* the first fight with the goblins is too hard (I kept dying here so stopped playing)
* it would be nice if the game paused on the inventory menu
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