Smintheus is a 2D puzzle adventure game with crafting and survival RPG elements
Hybrid of classical puzzle , adventure and old school RPG genres with some experimental gameplay twists. Smintheus involves linear exploration, fighting against enemies, talking to different characters, having quests and solving puzzles both in classical way and Smintheus way, which is all about crafting gadgets and placing them at right place and right time. Main villain, who'll appear from time to time, will provide major challenge and boost up game's stealth mechanic at certain moments.
Whenever new update appears I reupload the main "smintheus-beta.rar" instantly.
10 April, 2018
[!] - Fixed bug with ambient soundscapes present in level and map screen
[!] - Fixed app crash when player wins and looses at the same time (e.g: reaches exit and gets whacked by a cat)
[!] - fixed bugged animation which used to occur when player beat the cat and was about to perform victory dance.
[+] - First level will prevent player from receiving any kind of damage.
[+] - Level two has infinite boot spawn near the ice cream Walrus.
[+] - Modified sound of key door opening - no more irritating high-pitched squeak!
1 April, 2018
[!] - fixed startup audio volume bug for ambient sounds
[!] - changed level 2 a bit
[!] - fixed lagging at level start on slow computers.
[!] - fixed rare time execution bug. Sometimes level scripts forget to trigger.
31 March, 2018 - first beta update. Main download is upgraded as well.
[+] - more autosaves on critical parts
[+] - added quite a lot of parts that fixes level design logical mistakes.
[+} - added friendly reminders about autosave on level 4 and interaction with passable objects on level 6 (bomb puzzle).
[+] - expanded social network links by adding itch.io :)
[!} - pressing continue after game end lead to the black screen. fixed!
[!] - fixed volume bug on victory screen. Volume tend to ignore master volume.
[!] - Restart button in Game Over screen is now the first instead of last save.
Basically I'm planning to add more levels. Currently there are 8 levels out of 42 planned.
One of features which will be present in future is the Perk System - you can observe it in pause menu under "Perks" section. Although they are functional, they aren't practically used in beta levels.
Nobody's roasted yet, be the first!
Room To Grow started out as a competition between my friend and I, but escalated into a simple interesting puzzleish game. You start out extremely zoomed in and on level 1, with 0 points and 300 health. Your goal is to get the required score for the level and move on, but along the way you will need to attempt to collect zoomer orbs; purple orbs that zoom out the camera slightly. Currently I update the game ever 2~3 days, and with each updates usually comes a new level.
Shabda is an early prototype of a upcoming game that relies completely on spatial 3d(binaural) sound for navigation. There is a difference between 3d audio and spatial(binaural audio). Binaural audio uses special sounds to trick your brain to position sounds in 3d space as if they were real. With that, you can actually understand how close, far, up or down something is in relation to your head. A first prototype demo is also available with a simple demonstration of game mechanics. In order to run and play it with spatial sound, you need to enable HRTF in your sound system. Please note that without HRTF enabled, it will be close to impossible to play Shabda, as the sounds will just be regular stereo.
RePete is a 2D puzzle platformer about time travel and self-cooperation. You are Pete, a normal guy with abnormal abilities. Loop back in time and help your past self collect gems, solve puzzles, and reach new heights! RePete features four worlds, each introducing new gameplay elements, with over 60 challenging levels to test your ability to work with yourself. The demo version features the first two worlds so you can try before you buy!