Sam The Sumbot


Sam, the little robot, has stranded on an uninhabited planet. Help him to recalibrate his spaceship, so he can go home. To do so, catch the correct numbers and solve the equations.
Sam the Sumbot is a demanding mathematical game, which stands out with its unique hand-drawn style. The game does not only test your mathematical skills but also challenges your reflexes. How good are you when you have to calculate and manoeuvre at the same time? Not only sums, but also subtraction, multiplication and fractions are being tested throughout the different stages, making each a different challenge. Are you a pro in multiplication but have difficulties in adding fractions? Improve yourself in the fraction stage!

The game includes:
- 5 Stages: Addition, Subtraction, Multiplication, Fraction and Mixed.
- 9 Levels each stage, giving a total of (can you calculate it?) 45 different levels.
- Infinity mode for each stage.
- Leaderboard to compete with your friends or conquer the world.
- 17 Achievements to unlock including 4 hidden secrets. Can you find and catch the mexican sombrero?


couch developers 4 years ago

Game Graphics Reply

orionmamajama1 4 years ago

Game Graphics
- The game looks polished.
- I like the doodle art style, I think it's perfect for this type of children's game but I have some comments (see below)

- The green checkbox that flashes when you get a correct answer is way too quick. I understand that you want the user to be able to get back to seeing the main game screen as quickly as possible. Maybe you can have a smaller checkbox that appears near the bottom center.
- Going along with the last point, watch this video: https://www.youtube.com/watch?v=Fy0aCDmgnxg You need to make the user 'want' to be excited to win. Right now there is only a checkmark.
- The graphics look a bit dingy, kids are attracted to the bright and colorful. For example, the vertical stripes on the background on the main game screen is very unappealing. I think you can take some pointers from Doodle Jump and Tap Tap Revenge.

mariospants 4 years ago

Game Graphics Mechanics
Jeez, how do I pick "everything else" from "Needs most work"? There's no such thing as the perfect educational game, because everyone's needs are different, and the jury's still out about the effectiveness of such games in the first place. Still, going by the adage that "practice makes perfect" what are we practicing here? The way it's designed, there is precious little room to maneuver between number drops and it looks like you will end up accidentally choosing numbers more often than intentionally doing so. Also, the whole premise of "drop" games is that it's usually a bad thing if you let something drop, is this game bucking the trend with just a cascade of numbers that don't really matter as long as you choose the right ones? I feel that the game mechanic, as presented, serves no educational purpose as you spend more mental effort trying to dodge impossibly-spaced balloons than you do planning or thinking about what number combination makes sense.

Space the game out properly, reduce the number of factors required to complete the puzzle, reduce the size of "Sam" so that he doesn't take up half the screen, and either figure out a way to make the effort meaningful, in an educational sense, or go all-out making it fun.

Like orionmamajam1 said: the doodle art style is nice.
Roast Em


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