Run Billy Run


In 'Run Billy Run', you meet Billy, a cute water creature that needs to swim throughout the sea until no more!

Run Billy Run, is a casual endless runner game designed for pc and mobile. We are a small team of two people based in Portugal, and if you want to support the development of the game and help the game release on both PlayStore and AppStore, you can:

- Support us here:


  • Arrow Keys or WASD to move.

Tips and Tricks:

  • Try to avoid the orange sign power up, it will make the entire scene darker!

  • To avoid the starfish, you can dodge into any direction right before it shoot.

  • The star power up makes you invincible for 5 seconds.

  • By buying health, Billy will have one more life in every game.

  • By buying speed, Billy's speed will increase in every game.

  • And if you buy luck, you have 5% more chance of getting powerups and coins.


MoTarek26 2 years ago

Level Design UI Graphics
your game is perfect as a classical 2d game , only UI in menu can be improved

frazoni 2 years ago

Thank you! I'll work on that.

mrjonhy 2 years ago

Game Graphics Tutorial/Learning Curve
Add a tutorial, but overall the game was really fun to play

Teearr 2 years ago

Game Graphics Tutorial/Learning Curve
- This game looks quite nice, everything animates well, and I like the colours used
- I feel this game shouldn't immediately start the player in danger but have some tutorial to teach us the basic controls and what are typical dangers that we should avoid
- This isn't my kind of game because "endless runner" means I could be spending way more time on this game when I'd like to do other activities. For busy people, I recommend breaking up this game into smaller (for example 5 minute) segments and allow the player to save their progress so if they want to achieve record breaking high scores, this game would be more friendly for us and each new segment just adds to our "last completed time"

If you'd like to share your feedback on my game, it is here:

indutny 1 year ago

Game Graphics Tutorial/Learning Curve
I really love the graphics, but I feel like the first obstacles should not immediately kill the player. It would help to either give a second chance or at least provide the same obstacles consistently so that the player can learn how to avoid them.
Additionally, I'd say that the "jiggle" of a screen makes me uncomfortable to follow the scene with my eyes. If I understand it right, the point of it is to accompany the swim motion of the character, but it is just too hard on the eyes of the player in my opinion.

Great game!

JamesBrill 2 months ago

Game Graphics Tutorial/Learning Curve
Looks great visually! Needs a gentler introduction though - it starts off too difficult for me. Perhaps start it off at a slower pace to give the player a chance to react to the enemy attacks. The later game has potential - you just need to tweak the learning curve so that fewer players give up early on. It'd be a shame if you lost a large audience in the first few seconds that might have enjoyed the game as it progressed.
Roast Em