Randy in Sokobanland

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Randy has been trapped in the Net-Cube of Sokobanland.

Beat all 48 levels by collecting the Memory Qdatas in the area by moving the boxes, collecting net-points or getting the power coins to break the cracked bricks.

This game is an spin-off from the upcoming game Randy & Manilla, and it was made in less of one day with Nes Puzzle Maker.

Randy & Manilla page link: https://roastmygame.com/game/randy-manilla

Roasts

LeeZak 2 years ago

Game Graphics Animation
I liked the 2D graphics. would modify the character animation a bit. Cool Game
Reply

OfihombreStudios 2 years ago

Hi LeeZak, thanks to play Randy in Sokobanland. But fixing the character animation is a bit tricky for how simple it is. Because it's a set of 12 sprites with 16x16 pixels of resolution.
Reply

herosdraw 2 years ago

Game Graphics Tutorial/Learning Curve
Past the first level, it's a bit unclear what objects can be interacted with, like the wall in level 2. Also, the music that plays during the game gets pretty grating on the ears. It feels like there is too much bass or something.
Reply

Kanzo94 2 years ago

Game Graphics Animation
Nice one so far what I think. BIT of animation work is needed. Keep it up
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Ayush_Dutt1 2 years ago

Game Graphics
Nice game
Well made

Good game
Good graphics
Graspy...
G3 Rule of mine.
Reply

QM-GAME-STUDIOS 2 years ago

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Graftgold 2 years ago

Level Design Game Graphics
Have a look at how I did the light on Spectrum Ranarama to give a 3d effect for the 2d graphics. I also increased the sense of exploration by revealing room as they were first entered. I had trouble with animating a figure viewed from above so chaged the character to something I could animate in a 26 by 26, a frog. Sometimes you need to think what will work with the limitations. I have added used flipped sprites before to double the frames for the same amount of drawing.
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Graftgold 2 years ago

Mistype I meant 16 by 16
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OfihombreStudios 2 years ago

Hi, Are you really Graftgold (Steve Turner)? I'm glad to meet you.
And have you compared the graphics of a Spectrum classic like Ranarama with a NES homebrew like Randy in Sokobanland?
His proposal to give 3D effects seems interesting to me, but nevertheless, I made the game with NES puzzle maker, and it is still in a very limited beta phase.
Reply

Graftgold 2 years ago

Yes that is me. The viewpoint reminded me of Ranarama which I had been discussing recently on my Twitter. I used light and shade to lift the walls to make it clearer what is floor and wall. Amazing what I little shadow can do. Also an work to lift sprites by lighting top and side if you aren't rele ting them.
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OfihombreStudios 2 years ago

Some very interesting graphic techniques for the time that you made it.
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CPSBD66 2 years ago

Physics Game Graphics
the best game has ever seen is some fascinating graphic techniques for the time you made it.
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OfihombreStudios 2 years ago

So why did you put the graphics as the negative point? This smacks of sarcasm.
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apeacezalt 1 year ago

Level Design Physics
The character doesn't blend in very well
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OfihombreStudios 1 year ago

Hi Zalt, if it is the case that the sprites aren't integrated well, it is in the complication of designing them well in a scale of 16x16 pixels (especially in their left and right sprites). But what if it were that it don't fit with the game itself?
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