Randy has been trapped in the Net-Cube of Sokobanland.
Beat all 48 levels by collecting the Memory Qdatas in the area by moving the boxes, collecting net-points or getting the power coins to break the cracked bricks.
This game is an spin-off from the upcoming game Randy & Manilla, and it was made in less of one day with Nes Puzzle Maker.LeeZak 2 years ago
Game Graphics AnimationOfihombreStudios 2 years ago
Hi LeeZak, thanks to play Randy in Sokobanland. But fixing the character animation is a bit tricky for how simple it is. Because it's a set of 12 sprites with 16x16 pixels of resolution.herosdraw 2 years ago
Game Graphics Tutorial/Learning CurveKanzo94 2 years ago
Game Graphics AnimationAyush_Dutt1 2 years ago
Game GraphicsGraftgold 2 years ago
Level Design Game GraphicsGraftgold 2 years ago
Mistype I meant 16 by 16OfihombreStudios 2 years ago
Hi, Are you really Graftgold (Steve Turner)? I'm glad to meet you.Graftgold 2 years ago
Yes that is me. The viewpoint reminded me of Ranarama which I had been discussing recently on my Twitter. I used light and shade to lift the walls to make it clearer what is floor and wall. Amazing what I little shadow can do. Also an work to lift sprites by lighting top and side if you aren't rele ting them.OfihombreStudios 2 years ago
Some very interesting graphic techniques for the time that you made it.CPSBD66 2 years ago
Physics Game GraphicsOfihombreStudios 2 years ago
So why did you put the graphics as the negative point? This smacks of sarcasm.apeacezalt 1 year ago
Level Design PhysicsOfihombreStudios 1 year ago
Hi Zalt, if it is the case that the sprites aren't integrated well, it is in the complication of designing them well in a scale of 16x16 pixels (especially in their left and right sprites). But what if it were that it don't fit with the game itself?