In Outbreak, you will guide the spread of an aggressive virus, which attacks the host's cells, and turns them into copies of itself. Those copies then aid the spread, until all the host cells are gone. However, the host's immune system will present you with many problems, like forcefields which kill off all but the pure original virus cell, and fighter cells, which will patrol and kill virus cells on sight. You must use all your cunning and skill if you are to win.
Loads of updated models:
klimbub 2 months agoGame Graphics Controls
TheRichCourt 2 months agoHey, thanks for the roast! You're right that a lot of work's gone into it - It's been a side project for the last 18 months, although I did scrap everything and start again about half way through that time.
jlvc 2 months agoGame Graphics Level Design
TheRichCourt 2 months agoThanks for the roast! I'm glad you like the game. The original had a tutorial, with text that came up and told you what to do. Then I tried just having things happen on screen that more vaguely indicate at what to do. Eventually I got rid of it all and figured let people work it out, as that feels better for the player - like you said, it's the old way, we were never taught how to play Mario (okay, maybe some people read the manual, but I certainly didn't!) so I'm glad you approve, as I feel validated for making that decision :)
jlvc 2 months agoYeah, I liked the no-tutorial approach. Discovery is a joy in itself.
Vegeta 2 months agoGame Graphics Tutorial/Learning Curve
TheRichCourt 2 months agoHey, thanks for the roast :) I think you have a point about the visuals - the theme has become confused. I did initially have enemies that looked much more like human cells, but it was difficult to tell which ones would be able to shoot at you and which wouldn't. I think more work is definitely needed in that area!
Yoshgunn 2 months agoTutorial/Learning Curve Controls
TheRichCourt 2 months agoGreat feedback, thanks! :) You make a good point about control - I think I've been playing it too long, and have gotten used to it, so I don't see it any more, but you having said that has made me analyse it a bit more, and you're right - it's not just imprecise, but unpredictable too. I've set up an empty scene to work on just that, and will play around with that for a while.
SpikeNailStudio 3 weeks agoMechanics
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