PUZZLE
1661
10
10

Hexbreaker

by

A free, elegant, infinite puzzle game in which your past actions are your only obstacle. Kind of like a hexagonal tetris. Beautiful hand-drawn 2D animations and buttery-smooth effects. iOS only (for now).

* 2 new color palletes to choose from
* Antimatter bombs (super rare chance)
* Infinite mode (can't lose, not scored)
* Easier access to highscores
* Now available on iPad!

Tutorial is coming! We know, we really need to get this up and running. We weren't satisfied with our first attempt, and so we pushed the tutorial to Hexbreaker 3.0 so that we could get it right.

Roasts

pikeface 1 year ago

Game Graphics Level Design
I like the idea, but feel that it could use a brighter colour palette. If you are doing things on a dark background, you have a chance to make things a bit more vivid.
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SuddenlyGames 1 year ago

Great suggestion. This is my first attempt at visual/color design and I've learned a lot.

Hexbreaker 1.1 will feature a much better color palette with higher contrast.
Hexbreaker 1.2 will feature a wide variety of palettes to choose from.
Reply

kenli 1 year ago

Mechanics Level Design Reply

yungs 1 year ago

Game Graphics Level Design Reply

RenegadeApplications 1 year ago

UI Graphics Tutorial/Learning Curve
This game is great! I really enjoyed playing it.

I had trouble figuring out the advanced scoring techniques. I think if the animation for these advanced scores ran a little slower (at least the first few times), it might really help, so I can try to plan for these rather than stumbling upon them.
Reply

SuddenlyGames 1 year ago

We've talked it over with the team, and longer score display time has been added to the Hexbreaker 3.0 list. You can expect to see it later in February. Thanks for the roast!
Reply

DanP 1 week ago

Game Graphics Tutorial/Learning Curve
Colors are good. Needs a little more to it though, maybe a better background.
Reply
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