A puzzle game based on filling the playing field with blocks of three colors.
After filling in the vertical and horizontal lines or filling the squares marked on the board, the blocks are broken and points are scored.
An additional function is collecting colored gems that allow you to rotate the blocks before placing them. The turnover cost is 2 games. After capturing bricks of the same color, adding as many gems as were captured. The game saves the highest scores and sends the result to the database from which we learn about our position in the world ranking.
better graphics proportion
KSPortalcraftDev 1 year agoGame Graphics Mechanics
larwenz 1 year agoThanks for the feedback, I am well aware that my game is not a fresh idea that will delight millions ;))))
LaviniaMarcu 1 year agoGame Graphics Story/Writing/Dialogue
larwenz 1 year agoThanks for the feedback. Certainly, adding a storyline would make the player's attachment better
cricrou_marou 1 year agoPhysics Game Graphics
larwenz 11 months agoadd mustard and chilli add mustard and chilli add mustard and chilli add mustard and chilli add mustard and chilli add mustard and chilli add mustard and chilli add mustard and chilli add mustard and chilli add mustard and chilli add mustard and chilli add mustard and chilli add mustard and chilli add mustard and chilli add mustard and chilli add mustard and chilli add mustard and chilli
HeartStateGames 1 year agoLevel Design Game Graphics
larwenz 11 months agoHello
Tier5 11 months agoLevel Design Game Graphics
OneManDev 11 months agoGame Graphics Game Graphics
Room To Grow started out as a competition between my friend and I, but escalated into a simple interesting puzzleish game. You start out extremely zoomed in and on level 1, with 0 points and 300 health. Your goal is to get the required score for the level and move on, but along the way you will need to attempt to collect zoomer orbs; purple orbs that zoom out the camera slightly. Currently I update the game ever 2~3 days, and with each updates usually comes a new level.
Shabda is an early prototype of a upcoming game that relies completely on spatial 3d(binaural) sound for navigation. There is a difference between 3d audio and spatial(binaural audio). Binaural audio uses special sounds to trick your brain to position sounds in 3d space as if they were real. With that, you can actually understand how close, far, up or down something is in relation to your head. A first prototype demo is also available with a simple demonstration of game mechanics. In order to run and play it with spatial sound, you need to enable HRTF in your sound system. Please note that without HRTF enabled, it will be close to impossible to play Shabda, as the sounds will just be regular stereo.
RePete is a 2D puzzle platformer about time travel and self-cooperation. You are Pete, a normal guy with abnormal abilities. Loop back in time and help your past self collect gems, solve puzzles, and reach new heights! RePete features four worlds, each introducing new gameplay elements, with over 60 challenging levels to test your ability to work with yourself. The demo version features the first two worlds so you can try before you buy!
Need feedback about demo.One_helluva_day - DemoSelf-centered CEO trying to save his company from bankruptcy forced to rescuing whole town from impending disaster. Funny, old school cartoon point and click adventure in the style of "Lucas Arts" and In the tradition of "The day of tentacle". Inspired by games like "Sam and max hit the road" and "Secret of the monkey island". The game is filled, a little crazy tasks. Some of them can be solved in different ways. The plot tells about the - One unfortunate day of the life ordinary directors of a small firm, full of mysticism, conspiracies, cults and the end of the world. Funny and crazy and twisted storyline will make you remember the point and click adventure in which you play as a child. During the passage you will meet fun and interesting characters who amuse you and hint how to get some of the tasks.