A color-based puzzle game
NorthGlow 11 months agoMechanics Tutorial/Learning Curve
Demeno 10 months agoThank you very much :)
thepowerlies 10 months agoLevel Design Game Graphics
Demeno 10 months agoThe resolution is 900x900, unless you're playing it on a phone / tablet, then it's 300x300 for performance reasons. (non-PC not officially supported)
thepowerlies 10 months agoThought it was 600. But if it's drawing objects on a canvas why is it getting pixelated?
Demeno 10 months agoOh. I added a CSS "image-rendering: crisp-edges;" on the WebGL canvas more than 2 years ago, which would make the game look pixelated in fullscreen... I didn't account for fullscreen at the time, and I don't even remember why I added it to begin with, I should probably rethink that, thanks! good catch!
JosueAC 10 months agoGame Graphics Tutorial/Learning Curve
Demeno 10 months agoThank you, I hope to solve the issue of getting stuck by having many available levels to solve, so if you get stuck on one level you can go play other levels until you eventually come back and figure it out.
JosueAC 10 months agoYou're welcome. That's a great idea too!
Room To Grow started out as a competition between my friend and I, but escalated into a simple interesting puzzleish game. You start out extremely zoomed in and on level 1, with 0 points and 300 health. Your goal is to get the required score for the level and move on, but along the way you will need to attempt to collect zoomer orbs; purple orbs that zoom out the camera slightly. Currently I update the game ever 2~3 days, and with each updates usually comes a new level.
Shabda is an early prototype of a upcoming game that relies completely on spatial 3d(binaural) sound for navigation. There is a difference between 3d audio and spatial(binaural audio). Binaural audio uses special sounds to trick your brain to position sounds in 3d space as if they were real. With that, you can actually understand how close, far, up or down something is in relation to your head. A first prototype demo is also available with a simple demonstration of game mechanics. In order to run and play it with spatial sound, you need to enable HRTF in your sound system. Please note that without HRTF enabled, it will be close to impossible to play Shabda, as the sounds will just be regular stereo.
RePete is a 2D puzzle platformer about time travel and self-cooperation. You are Pete, a normal guy with abnormal abilities. Loop back in time and help your past self collect gems, solve puzzles, and reach new heights! RePete features four worlds, each introducing new gameplay elements, with over 60 challenging levels to test your ability to work with yourself. The demo version features the first two worlds so you can try before you buy!
Need feedback about demo.One_helluva_day - DemoSelf-centered CEO trying to save his company from bankruptcy forced to rescuing whole town from impending disaster. Funny, old school cartoon point and click adventure in the style of "Lucas Arts" and In the tradition of "The day of tentacle". Inspired by games like "Sam and max hit the road" and "Secret of the monkey island". The game is filled, a little crazy tasks. Some of them can be solved in different ways. The plot tells about the - One unfortunate day of the life ordinary directors of a small firm, full of mysticism, conspiracies, cults and the end of the world. Funny and crazy and twisted storyline will make you remember the point and click adventure in which you play as a child. During the passage you will meet fun and interesting characters who amuse you and hint how to get some of the tasks.