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Black Paradox

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Play as Black Paradox, a bounty hunter, able to travel in time by manipulating black holes’ energy.
Help him defeat the Hellraisers, the most cruel criminal organization in space, and its 7 leaders.

Black Paradox is a fast paced rogue-like shoot 'em up with an amazing pixel art and synth-wave soundtrack.

The game features both single player and local Co-op, to double the fun while hunting for bounties! Use many different weapons, upgrades and drones to succeed in your quest.

Key Features:

  • 15+ weapons with more to come in future updates!
  • 15+ powerups with more to come in future updates!
  • 10+ deadly drones, little helpers that pack a lot of punch! Here too, more will come in future updates!
  • A space bending ultimate move, the "Black Paradox", so powerful that the main character got his name from it
  • 50+ different enemies all with its own attack patterns. More to come in future updates!
  • 7 deadly bosses with unique attacks
  • A growth system to give the player more powers while upgrading his stats
  • Integrated control support for all kinds of controllers!
  • 2 player local co-op
  • Amazing pixel art
  • Awesome Synth-Wave soundtrack
Steam demo:
https://store.steampowered.com/app/858680/Black_Paradox/

Roasts

AMastryukov 3 months ago

Game Graphics Tutorial/Learning Curve
Your game is very visually appealing, and appears very professional from the start. I'm a sucker for this aesthetic, but was a bit skeptical about the game because I really didn't enjoy Hotline Miami, which hits similar notes in that aspect. However, I was pleasantly surprised and played for over an hour. Here is what I think:

Beautiful graphics, simply outstanding; nothing to complain about or roast on that front.
The soundtrack and SFX were on par with the graphics - stunningly fitting and energetic soundtrack.
I did not like having to go through a loading menu every time I wanted to go to buy something - it's a Unity game, how hard could it be to integrate the garage into the gameplay? Having to load back and forth every time sucked, especially when checking the changes to the upgrade list when I had enough points.
Also, the difficulty curve was atrocious and was nearly impossible to get to the first boss without spending an hour of gameplay and grinding upgrades. Even with the fun gameplay, the screen sometimes fills up with attacks that appear to be near impossible to avoid. The difficulty is very inconsistent and some enemies and significantly harder to deal with than others, making every playthrough a roll of the dice on whether you will get a smooth transition into bullet hell or an immediate clusterfuck.

Aside from the issues I've mentioned above I have almost no complaints - the game is polished as hell and is definitely worth some money.
I will follow the development of the game and definitely purchase it if it is within my budget for such a game.
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Nanuk 2 months ago

Game Graphics Tutorial/Learning Curve
Uhm... Wow. Yeah, this is a game I would buy.

I like the asthetic, the design, the music, the playability... I love everything about it. I feel the game may be a bit difficult to start, so the learning curve may need some polishing. But I mean... The game has to be difficult, right? It this sort of thing that makes the player want to come back. Maybe it just has to start a bit easier so I can fully grasp the rest of the game before getting beaten up.

The rest is gourgeous. Come on... The music is top notch. The background is insane, the pixel art is amazing... The sounds, the design. I'm a fanboy, but the difficulty is a bit too much to bare at the start.

Good luck in future releases and keep making great stuff! :D
Reply

Nanuk 2 months ago

Game Graphics Tutorial/Learning Curve
Uhm... Wow. Yeah, this is a game I would buy.

I like the asthetic, the design, the music, the playability... I love everything about it. I feel the game may be a bit difficult to start, so the learning curve may need some polishing. But I mean... The game has to be difficult, right? It this sort of thing that makes the player want to come back. Maybe it just has to start a bit easier so I can fully grasp the rest of the game before getting beaten up.

The rest is gourgeous. Come on... The music is top notch. The background is insane, the pixel art is amazing... The sounds, the design. I'm a fanboy, but the difficulty is a bit too much to bare at the start.

Good luck in future releases and keep making great stuff! :D
Reply

OtaconWTH306 2 months ago

Game Graphics Level Design
I will get straight to the problems as the pros of the game has already been mentioned in the comments above. This game does not suffer from the learning curve issues, this is not where you can say "git gud" or get good. Three major problems are the level designs, upgrades and controls.
Firstly, I'm fully aware the devs made this game with an element of rogue-like, hence your playthroughs are going to be different each time you play which is fine. But it doesn't makes sense where at the start of the stage you have to face the toughest grunts(enemies) while having no second weapon, it is absurd having to defeat these higher tier enemies in the early playthrough. IT IS HORRENDOUS.
Secondly, the upgrades are so bare bones and do not give any better impact for your game. Example, the shield is only one-time use which is insane given the whole game is expecting you to hit those bullets and asteroids (which is crazy to dodge all the time). If you have some common sense you should make it 5 shield hit points or regenerative shield.
Third, the controls are sluggish in my opinion especially on a gamepad, using keyboards has a better response time. But another stupid problem is you can't configure the buttons for keyboard, F**K.
I really really really want to love this game but it's not balanced your barely pass the second boss.
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