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Tommy the Toe and the Chamber of Hostile Carpentry

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Hi!

TL;DR; My girlfriend broke a toe, so I made a game about it.

It's called: Tommy the Toe and the Chamber of Hostile Carpentry

Here's the TestFlight invite.

Setting:
  1. You are a Toe

  2. Your goal is to avoid pain

  3. The weather forecast says FURNITURE RAIN!

Example gameplay from an earlier version of the game

My current testers have become quite good at it, so whilst I'm working on the new ways to torture them, I'd love to hear from someone with a fresh pair of eyes/thumbs. The game seems fun (if not mildly addictive) so I hope it'll be worth your time!

A word on feedback/QA scope:

I have a bunch of specific questions (+identified issues), but for this release I'd like to avoid anchoring you. So, if there's anything you'd like to say, be it about the controls, gameplay, design, performance, crashes, the title being a bit weird, or anything else—shoot.

Screenshots, videos, etc... are more than welcome.

So far people like it, hope you'll enjoy it!

There's a tonne of things I'd like to change, adjust, but for now I'll keep my mouth shut as I don't want to anchor you.

Roasts

future-games 1 week ago

Game Graphics
The graphics look nice, and the idea is fun, but where are the downloads?
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rafsters 1 week ago

Aargh, thanks for the tip, fixed now.

There was a link in the description but forgot to add it in the form. You should be able to access the beta now.
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future-games 1 week ago

No problem! And I made a mobile version of my game like you asked, you can download it on the site or play in browser on itch.io.
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TMD_Studios 1 day ago

Haha, love the idea! Will you be publishing it on android?
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rafsters 1 day ago

Hey, yes, at some point. Android port shouldn't be that hard, but I need to wrap up a couple of other tasks first. I'll let you know once it's out!

I'm currently working on a global scoring system as some testers have become quite competitive and I'm getting tired of passing screenshots between people:)

My goal is to wrap up the game in its current shape, add a bit more polish, deploy to the App Store and from that point on keep adding small iterative updates, such as new levels, mobs, powerups, bosses, easter eggs and flairs. I want to keep this as a 2-3h a week hobby.

I'll be charging 1$/1£ for the game, but leave a bunch of TestFlight invites for those, who can't pay and are happy to support me with testing feedback. Will follow a similar approach for Android/Play Store.

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TMD_Studios 23 hours ago

Sounds good :)
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