Ping Pong is a game where you have to bounce a ball between two platforms.
Totaly not related to Pong.
My newest game = https://matroix.itch.io/quizzer
Icon by: Alfedo Hernandez
Made by: Matroix
PS: The title in the settings menu is broken.
Crewolves 3 years agoMechanics Level Design
Matroix 3 years agothanks for your feedback. This was a short project I've worked on before school. I will continue to upgrade it in the future.
rechronicle 2 years agoMechanics Physics
thepowerlies 1 year agoMechanics Game Graphics
MrBreadGames 9 months agoMechanics Game Graphics
Play your Favorite Arcade Basketball with the ability to use Powerups and Conquer the Leaderboards with your shooting skills!GAME FEATURES:♦ Simple swipe up shooting control♦ 10 Rounds of Non-stop Shooting action ♦ 4 Usable Powerups♦ Real Physics Simulated Shooting Game♦ Detailed Shooting Scores and Accuracy♦ Leaderboard Ranking Competition♦ Login your Google Play to Save your Tickets and StatsShow the World What You're Capable Of!Be the Best Hooper Master!Good Luck!
test out some trick shots in this game because it is so awesome you will need to play it againthe internet version linkhttps://gotm.io/aemeo-studio/basketball-time
This is a PC download, 33mb, from my website, for my game Blazr, which is a take on the 1985 futuristic sports classic. It's early stages, but has sound, controller support, 1 or 2 players, bots and nice graphics. It plays on a spherical field, so real over-the-horizon shots are possible, and one can jump. There's also a VR Oculus Rift version, which I'll publish if there's interest, it's very rough now, but interesting. I'm not sure if the jump mechanic is practical for such a high speed game. The AI doesn't jump yet, so the goal stays fairly low. I didn't follow the classic exactly, but most standard features such as bot-vs-bot, angle shot and dribbling are implemented. This is actually my second take on it, the first was a Blitz3D version 15 years ago, which I started with a friend who is also a huge fan, and who made the 3D-models. It was never published, only shown in an art context. I played the original on C64 and Amiga a lot, but didn't quite get all the subtle details until now. Actually, as is visible on my site, I'm trying to craft awareness games which aren't too boring, so this is a spontaneous side project. I hope it rocks! I'm not too sure how much I'll have to change to make it fairly original if I ever craft it into a finished product, which will largely depend on how much fun it can be to play...
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