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Portal Time Baby!

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DSDevs 3 years ago

Game Graphics Game Graphics
If your goal was to get me to say "What the heck?" then mission accomplished.
Honestly the concept could be pretty good, with some more effort. I liked the gold things floating around, they looked weird, but nice. The portals worked well enough, but they were also kind of plain. They looked kinda like you just threw them in there.
The skybox also just kinda looked like you threw it in there, it didn't wrap around properly. And other than that, there's just not really enough to it. I appreciate what you're going for, but for it to be a good "walking sim/idle game," it really needs to look better than it does. Or, it needs to have some kind of goal/mechanic. Otherwise, people are going to be bored super quick, like I was.

Here's my suggestions, take them or leave them:
- Look into learning how to code shaders. Some cool/trippy looking shaders could really enhance the feel you're going for.
- Make other "rooms." The current portals just take you to the same room, having other areas might keep it a bit more interesting.
- If it's supposed to be an idle game, make the player move automatically. Just let me use the camera to control where the player is going. That way players can kind of have this going in the background, rather than it requiring their full attention.
- You mentioned that it goes great with some techno music, well then put some techno music in there!
- Anything to keep it just a bit more interesting would be nice.

I hope this helps.
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StackedFlows 3 years ago

That was very constructive I appreciate it!

Yep shaders were definitely already on my list on things to do...


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DSDevs 3 years ago

Glad you found it helpful!
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