jejsoft's Profile

Ranked #346


275 Points

Harpoon Harry: Underwater action shoot'em-up

Can you survive deep in the ocean with just a spear gun?Test your diver skills underwater as Harry or Hanna and tame the ocean filled with fish, crabs, swordfish, jellyfish and sharks with your trusty spear gun. Fear not though, there’s some cheeky power-ups to help you out along the way! So what are you waiting for? Hit the ocean and start taking out these fish and sharks! Features: - Designed for touch devices with intuitive two touch controls to swim and shoot. - 12 action packed levels to unlock, no purchases required - Insane boss battles at the end of each level - Lots of cool power-ups and unlockable characters - Cool 2D hand-drawn art style - 5 wicked beats by Sadfish

Level Design Mechanics

First and foremost, well done with launching your game. I see you've got more than 100 downloads, hopefully that continues!

As per BlackMambaJesus above, the idea and concept is very solid. It's not my sort of genre (casual) but I know a good concept when i see one and I think it's original enough in its own right.

At a high level I felt the difficulty was too hard. My son (7 years old) couldn't pass the first level yet he's finished geometry dash (ie. he can play games).

Too many options before you start - like i wanted to play and then it was asking about difficulty, for a casual game i felt the difficuly should be within the level design.

The box mechanics didn't seem right especially when on edges. Although it came in handy passing a few levels!

Finally, i was wondering whether the frame rate could be increased. As you rotate it looked a bit jerky. Was still responsive so it was more of a visual problem than a control problem.

Appreciate there's a fair bit of feedback in here but hopefully you find it useful.

ps. your twitter profile pic is beyond hilarious, if you ever want to chat more you'll find me @jejsoft in twittersphere. I'm about to put my game up here so would love if you could roast me back.

9 months ago

Hey Florian,
Awesome feedback. Just expressed my thanks via Twitter also and @ mentioned you! ;)

We definitely need to improve the bosses, it's not the first time we've heard about it. Your point around reviving them and beating them easily is new and is something we have to think about.

Ads is also something we hear a lot about, if you're not reviving then they're much less frequent and can be skipped too. Nevertheless, we're getting feedback about that too!

There are only 12 levels but we're adding 2 more difficulty levels (+ achievements) so there'll be more to do. We have thought about a zen and endless mode. As you know each piece of scope adds to more dev time!

Regarding mechanics we wanted to keep it deliberately simple but I appreciate your comments.

Answering your next post - just amazing - between the website and unlisted videos i was cutting corners but you've caught me ;)

I'll get it all fixed up shortly. As i said in late August there will be a new release, would love to hear from you then. If you make any changes to Cado, let me know.

JEJ Soft

9 months ago

Hey Otozip!

That's far too kind! Appreciate you taking the time out to roast my game.

Please let me know about yours and i'll do the same ;)

JEJ Soft

9 months ago

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