Game made for testing, if you can help me develop it by donnating, I would be very happy.
They don't have arcade as a genre. That is just sad.The controls are L/R arrow keys to rotate ship. Up arrow for thrust. LCtrl/Space to fire. RShift/RCtrl/Down arrow for shield. P to pause game and N to start new game.To enter high score, R/L arrow to select letter and RShift to advance to next letter.This is a remade version of Asteroids Deluxe from Atari. I've made some minor improvements to the game, but other than that it is duplicated with much love. I have loved this game since I was a kid in the 80s, since this game came out in 1980. I have also shared the source code, it was made in Visual Studio 2017 using MonoGame 3.6.X. I'm very proud of my code, as I've learned so much over the years. I made a simple vector based-PO library for the game, or some may call it a simple game engine. Feel free to use it however you like. Even the letters and numbers are made using it. You may also need the .NET 4.7 runtime, it can be downloaded here. You can see the project GitHub web page here.
V of War, is a Massively multiplayer online shooter game which supports VR and PC players gaming together. Players were put in a sandbox world where the technology is highly developed, especially the communication technology, which enables the human's mind to get into other objects. And scientist utilizes this technology to get into the deep space. This group of people abandoned their physical body and upload their mind onto a machine like a powerful mecha so that they are able to invade the deep space. The rise of the mecha triggers the conflict with the human being. The war began from then on. Generally, this is a story about combat between mecha and human. Core Gameplay-Let the Mech and human cooperate & rival in a real arena Cooperate: Leviathan Squad up This is a cooperative mode, a squad of VR(mech) and other PC players(human) team up and becomes a "Leviathan". This team unit must cooperate to win. Under this mode, mecha and human support each other by adding more assistant functions to the Leviathan. E.g. mecha becomes the fort battery of human and provides the medical assistant. While human loots material for mech teammates to transform and upgrade. Here need more strategy in a team. Warrior solo-battle between individuals Individual power is the key to win. VR(mecha) and other PC players(human) fight for their own. There will be friends and enemies, but all players shall fight individually. No matter mecha or human they all need to search for resources in game to arm themselves. Special Cross-platform Mechanism Cross-platform Mechanism：Endow PC/VR players with different game roles based on the difference of PC/VR interaction model. PC Role (Human character): 1. Master of different types of weapons; 2. Flexible movement, many sniping points available on the map. VR Role (Mech): 1. Duel wielding and stronger defense; 2. Speedy movement, shielding and soaring available.
Hi, I am Blue Apple a novice developer in the group Cute Software, and I'm here to share with you our new game: "Shotgun Evolved", it's a top-down-shooter where you fight your friends (in the same computer) in a 2 to 4 players arena through different maps and game-modes -Controls: Every player got 6 keys (on the keyboard or on the controller), 2 to turn right or left, 2 to walk forward or backward, 1 to shoot and 1 to interact with objects, they are a bit hard to get used to, but this gives you an excuse for losing every time :p -Game-play: The goal is simple, "fight until the other players lose all their lives", you can lose a life in different ways depending on the game-mode (being killed, an opponent capturing an outpost...) -Items : There are 3 items, the 'up' item that is thrown by the players when they die which upgrades your shotgun, the 'heal' item that is dropped by bots(pirates,skeletons...) which heals you, and the 'life' item that spawns somewhere on the map every 10 s which gives you an extra life -Extra : You can change some settings before starting, like the number of lives, the speed of capture, deactivate players'names/objects/bots and activate "hyper speed" which makes everything two times faster Downloads (Windows installer): -Alpha 0.1.1: http://www.mediafire.com/file/437o7jap91g8lsp/Shotgun_Evolved__Alpha_0.1.1.exe Music by "Yahya" : -His youtube-channel : "Yaya drops", https://www.youtube.com/channel/UCmahZvO-m3b2Ib5318SmUHA -The game-menu's music : "Andy", https://www.youtube.com/watch?v=5zVMpu9oLnA Follow us on: -Facebook: https://www.facebook.com/Cute-Software-825245600984214/ -Twitter: https://twitter.com/0_Blue_Apple_0 -YouTube: https://www.youtube.com/channel/UCSheG2hkyuo3CF6PI-Ucgpg -Web site: https://themixios.wixsite.com/cutesoftware And that's all, don't forget to give your opinion and report the bugs, have fun ! :D
Hone your pilot skills in solo or co-op survival matches and challenge your friends to a competitive match. Outmaneuver your opponents, take cover behind asteroids, collect bigger guns and take down your enemies! Hyper Ultra Astronautics is an intense local multiplayer space arena shooter for 1-16 players. Run the game on almost any PC. Play using keyboard, mouse or gamepads. Or join the match using your mobile phone as controller.The game is currently in open alpha testing. While it's primarily a multiplayer game, the survival co-op mode can be played solo too.
As a lone, fragile shooter stand against hordes of bizzare enemies. You stand no chance against them, do you? WARNING: The game contains massive ammount of flashing images which may cause seizures. Play at your own risk.
Radiant LUX is an abstract 2D shooter with gameplay based on colors :)Here is the basic concept: destroy enemies of a color, and you level up your attack/shot of that color. You also deal more damage to enemies if you match that shot to the enemy's color. You start out in the Red refraction, which spawns red enemies. However, occasionaly an enemy of a different color will appear. Kill that intruder, and a portal will spawn that leads to his refraction, which spawns enemies of that other color. That way you can get a new attack from that color and level it up. Also, after gathering a few levels in different colors, a boss will appear. These bosses are made of several, multi-colored parts. And, remembering you deal more damage hitting stuff with shots of the same color, you can make use of that to your advantage.Sounds neat? play the demo and ROAST IT :DAnd if you like it, PLEASE click on the link on the right for the Greenlight Page, and leave a YES vote. We need all the votes we can get, so this would be the BEST contribution <3
Aliens & Asteroids is a combination of the classic Arcade game Asteroids with elements of risk of rain. It is my first solo game and was made with game maker.
The Island is a FPS multiplayer where you wake up on an island and have one goal, survive. You have two weapons with one that can be unlocked later on. (The use number 1-2-3 to switch between)There are currently 3 gamemodes from which you can choose i recommend trying out the Control Point one since you can still encounter AI enemies even if there are no other players connected. The controls are: WASD movement with SHIFT sprint, SPACE jump, LEFTCLICK to shoot and RIGHTCLICK to zoom, R to reload, press TAB to see the scoreboard, C is the map/camera players are represented through a green circle to show their general area also G for grenade which refreshes on kill. After connecting in a room you can check how many players are connected in the description panel. You can unlock ranks for your solider once you reach a threshold of kills with a name, it will show up in the next match after you unlock it.
An arena space shooter designed for mobile. Click either side of the screen to steer. Survive as long as possible. Enjoy the spectacular programmer art.
We are two first year university games design students, this game was based upon the Survival Shooter assets from the Unity store as part of an assignment.This game represents a creepy journey reminiscient of an acid trip of a small fellow trying to escape a laboratory aiming to create genetic perfection.Game has a somewhat lengthy load time on clicking Begin but the game will load eventually. We hope you enjoy our work in progress video game.KNOWN ISSUES- Game has no victory screen if you win, game just remains static. We are aware.- Broken navigation on far right of map of main level.- Two spawn points are broken on main level.- Sometimes the gates won't work. We are also aware.Disclaimer: we are not responsible for any psychotic fits induced by the overexposure to vaporwave.
Escape From Hell is a fast paced action shooter with horror elements. You will shoot your way through the depths of hell battling demons and encountering various obstacles in your path. Kill enemies to score points which will open gates and BEWARE THE REAPER!We are university students and this game was built as a project from a modified 'Survival Shooter.'Any comments and feedback are welcome!
Cornered is a recreation to the atmosphere and mechanics of ‘Survival Shooter.’ As the player, you must open the gate to the end of each maze by collecting mysterious pills. The way ahead features many enemies, and perhaps even a potential ally. Remember, only touch the hedge statue when you think you’re ready. You’ll know it when you see it. The original game already featured elements that incorporated nightmarish elements; the aim was to expand on the theme by trapping the player. We are two first year University students, and this is one of our first game creations as part of a project – feedback is more than welcome. The game is not intended to be a showcase as the game is far from perfect, but is upload is more a means for us to develop through constructive comments. Can you wake from the nightmare? Known issues: - Light clips through the walls - Can shoot enemies through gatesOriginal Game: https://www.assetstore.unity3d.com/en/#!/content/40756 Teddy Prefab: https://www.assetstore.unity3d.com/en/#!/content/39976 All tracks from http://www.purple-planet.com/ Feedback and various tips are welcome, as we are students that are seeking to improve. This a first upload too, so please tell us if the link isn't working and we'll jump right on that! By Lauren Temos, and Aaron Hinds
Survival Spacer is an in-development game created by two students for a Games Design Course. Based off the Unity tutorial “Survival Shooter” players are tasked to collect crates, explore alien worlds and kill space critters. Be wary of the deadly space storm though and return to you space ship before it hits.This was our first of many digital games that we are going to create so it’s not perfect and there are a lot of known bugs and errors. The purpose of this upload wasn't to show a complete game but to receive some constructive criticism in order to improve our design and Unity skills. Thanks!Known Major BugsOnce players go through the red gate in level 1 there are no enemies in level 2. Number of crates that are picked up aren’t reset at the end of the level. Assess and packages usedUnity survival shooter: https://unity3d.com/learn/tutorials/projects/survival-shooter-project Retro Rocket: http://www.blendswap.com/blends/view/20211 Stylized glowing Mushrooms: https://www.assetstore.unity3d.com/en/#!/content/56048 Rain Maker: https://www.assetstore.unity3d.com/en/#!/content/34938 Created by Penelope May and Liam McIntosh