All Games
Not Yet Roasted
Yggdrasil Chronicles: A Tale of Cindrivia

Yggdrasil Chronicles - A Tale of Cindrivia is a turn-based JRPG, set in a fantasy world named Cindrivia. This game is made on RPG Maker VX Ace by Ryan Entertainment Studio. This game is free-to-play,  which means you have to pay nothing to experience. However, we will be very grateful if a small donation is made.  We are also developing the sequel called "Yggdrasil Chronicles - A Record of Valkadia", so if you feel interested, please visit our Facebook page for more information:    Estimated Playtime: 20 Hours   General Story Hundred years ago, The Illuminati Order, originally formed by a demon named Lucifer, plunged the whole world into Chaos. With his mighty power, he slowly turned this living world into a dead one. However, six remarkable warriors, calling themselves Warriors of The Holy Alliance, possessed the power of faith and justice, stood against The Illuminati as the last hope of Cindrivia. With the help of six Heavely Artifacts sent down by Aina The Goddess of Night, they finally put an end to Lucifer and his Illuminati Order. The world of Cindrivia then found peace again for a while. Many years have passed, and now The Illuminati is being brought back by a mysterious wizard so-called Ryan The Illuminator. The existence of Cindrivia and even The Yggdrasil Tree is in danger once again. Highlighted Features: - Turn-based ATB battle system: Actions are depended on this system to be performed during a battle. Just be patient and wait for your ATB gauges to be filled.- Manual Stat Distribution: There are four stats that you can distribute by yourself to build up your characters. They are Vitality, Strength, Dextirity and Mentality which directly affect your characters' power.- Day & Night Circle + Lighting Effect System:  We do provide a day-night circle which can affect some of your actions in game and also an awesome light effect system to enhance the visual effects of the game.- Quest & Achievement System: As a must-have in every RPG game, we divide our quests into two types: Main Quests and Side Quests. Completing the main quests provides you a full understanding of the story while the side quests and achievements provide you handsome rewards to make your journey much easier.- Crafting and Enhancing Equipments: Defeating monsters, collecting the materials from them to craft some unique equipment. The equipment can also be enhanced (+1, +2, etc) to provide better stats. Over 100 items to be discovered!- Class Changing System: You can change your characters' classes to higher ones when they reach a certain level. This will provide them a better bonus to their parameters and some more new skills.


Follow the adventures of our not-so-heroic band of misfits in their travels around the world as they get themselves into (and out of) various kinds of mischievous and sometimes idiotic adventures!Their first great adventure places our friends scattered all over the place and most have not yet met each other. Our "hero" finds himself being pushed toward helping out his town, since everyone else has run away or is hiding. With nothing more than pure dumb luck at his side, he decides to accept the quest and heads out into the world !This is a complete mini-adventure containing about 2 hours worth of game play and comes to a conclusion after fighting the "final boss" at the end. You can rush to the end and get there sooner, but will likely find the fight difficult if not around level 8+ by the time you get there.The adventure contains a single home town, forest and two interconnected caves. Each new map you visit introduces some new monsters, each being a bit tougher than the one's prior.The forest and first cave maps each have 15 chests hidden within them giving you all kinds of free loot! The second cave contains a small puzzle to solve and then finally the "final boss". You can find a Vendor and Inn within the town where you can buy supplies and rest any time needed. Status of game: I worked on this game for 3 years as a solo project with some help with art/music/sounds. Credits to those involved are given in game. I released this February 2017 and it had some minor success (over 1000 downloads) with pretty much no marketing and seemed to receive a pretty good response from those that did play it.Due to work/life though, I wasn't able to continue onto additional chapters as fast as I wanted (although I have done about 1/2 of chapter 2 in that time). I am mostly curious if anyone here feels it would be worth continuing with the work at this point. As always, any feedback, good or bad, is welcome.GameJolt: