Scrapship

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This is the 2nd demo of Scrapship.
The latest demo can be played here:
https://40wattstudio.itch.io/scrapship-demo

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Seamus_M 4 years ago

Controls Mechanics
If you hang back, a lot of the bullets will de spawn before reaching your ship.
Also, the moment I pick up scrap I'm immediately bombarded by tons of ships that are just too many in number to fight off.
When I hit some of the enemy ships, they appear to only lose one part of them.
The planet effect is nice, and it's good that you have a menu with adjustable sound.
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Seamus_M 4 years ago

The gameplay is rather different from what you have in the video. Is this an older version that I'm playing?
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40wattstudio 4 years ago

The demo and the video should be the same. Was there something in particular that looked or behaved differently?
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40wattstudio 4 years ago

Thanks for the feedback Seamus!
In this demo, the player default laser and the enemy fighter lasers have a limited range which is why they despawn after a while. The current build I'm working on has unlimited range.
I agree, there are way too many enemies all at once. I'll work on a system to have them spawn gradually.
The rectangle-based fighters consist of two hit-boxes which allows for modular damage (you could shoot off a wing but the cockpit is intact or vice versa). It does look weird having parts disappearing so this is another area I've been improving.
Glad to hear you liked the planet! Currently working on ways to make it better without increasing load-times.
Thanks for playing! I'll be releasing new demos towards the end of every month until the final release.
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TerribleEntertainment 4 years ago

Game Graphics Story/Writing/Dialogue
This is a cool game. It looks original. The planet effect is very nice.
I agree with the previous reviewer that the game is a bit challenging.
Overall I think the idea is nice and this initial implementation is a very good start.
The one thing that felt a bit odd is that there's a small delay after you fire and before you hear the sound effect.
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40wattstudio 4 years ago

Thanks for trying it out! My latest build is a little less difficult to start with. I'll check into the fire and sound effect synchronization. A new demo will be out 27 April if you'd like to play the updated version.
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