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Deadbeat Simulator

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Control deadbeat Lewis and help him work up the motivation to actually do something with his life. Complete tasks in card-based minigames and a main 'battle' system - if you have the energy.

A short demo/prototype for critique regarding the minigame and memory-inspired 'main battle' mechanics. I'd like to keep working on the project but I'd rather sort out a decent gameplay foundation first.

Gameplay and known issues are listed on the itch.io page linked.

It'd be too easy to say "the actual game" so here are some things I've put on hold on implementing until the next stage:

  • '0' cards
  • More Tools
  • Card color superiority mechanic (type advantages)
  • 'Rule' variations for certain battles
  • A chapter/progress record

Roasts

Theblackknightyt 2 years ago

Game Graphics Physics
Game looks amazing, and is really fun too, but the physics are a bit janky
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PseudoFanboy 2 years ago

Thanks very much, I really appreciate the feedback.
Would you mind elaborating on the issues with the physics? Is it the movement, the camera, what's messed up that gotta be unmessed?
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Theblackknightyt 2 years ago

I don't really know how to explain it but I have video of it https://drive.google.com/file/d/1eDpUiybG5ARyy5B1DWMDJlJ9qY5sNtcW/view?usp=sharing
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