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Untapped

A casual RPG for those who like to relax...Untapped is a highly unfinished WIP and I am releasing it here essentially for Alpha testing.While lots of effort has gone into the art, music and narrative elements, they are essentially a wrapper for a 'tap simulator'.Save the world from evil one monster at a time as you travel around defeating your enemies by tapping the moving targets.The save game feature is fully implemented but using it is unintuitive. You must stand next to one of the beds in the starting house and tap the bed. This will also refill the players health fully.**Clicking the bottom left corner of the starting bedroom will reset a save game** This will be removed in the next version.Click or drag items from your inventory to the weapon and gear slots up top. Click a consumable item to use/consume it.The player must tap or click the screen to move around the game world. Buttons will appear over doors allowing for interaction.The game was designed to be playable by young children as well as the elderly.The game was primarily designed to be played in portrait orientation, however since twitter etc hate portraits I have also included landscape orientation.There are probably about 2 hours of gameplay. Only really the critical path is fleshed out . Dialogue was written in VisualStudio while coding and definately needs a lot of work.Is this product viable? Is the main question I want to answer.  Would the finished product be something you would play? Your feed back is very valuable and I look forward to it :)

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