flowerthief00's Profile

Ranked #436

4

350 Points

Games
Thanatophobia
641
0

Text-based game. Psychological horror. (but not scary)  Chat with a troubled young woman. Search for clues about her past as you try to get to the bottom of why she lives in fear.Internet connection with IPv6 support required. Simply playing the game will help me improve it, even if you're too lazy to  post anything here.


Roasts
Physics Animation

I agree with the person who said there needs to be visual feedback when stuff happens. When you pick up an item in any game there should be either an animation or sound effect or both. Pretty cool though.

1 year ago

How do I run the game? Is there not an executable?

1 year ago
Animation Mechanics

This needs all kinds of work. It looks good in all the ways that don't actually matter to a game being fun, meaning the presentation is good (good graphics, good sound, GREAT animation) . But it's, what, a mindless button-masher? I only discovered 2 moves that I could do, and the game froze after completing two levels. Lots of spelling mistakes too.

1 year ago
Game Graphics Tutorial/Learning Curve

Game has a nice atmosphere and I like the vines mechanic. It's original.

I got stuck in the room with the headless statue and a message about a hairpiece missing. If there's a way to look at my inventory I have no idea what it is, nor does there seem to be a way to backtrack. I tried everything I could think of doing in that room, like swinging on the gem ropes etc before eventually giving up.

I think the first enemy should be a little more lenient. I died on it 10 times. Even when I got to the next room I still died on it. There was one wordless tutorial window that came up, the meaning of which I couldn't understand.

Other than that, obviously any game with serious platforming (well I didn't get far enough to know IF there is serious platforming) ought to have gamepad/joystick support.

Good luck. It's most of the way to being a great game but needs more testing so hopefully you get more playtesters here.

1 year ago

Download link goes to an unrelated page.

1 year ago
Mechanics

This is a kind of brilliant game system. At least I've never seen one quite like it.

It's challenging. Took me many tries to clear the 3rd board. But when I finally did, there were no stones remaining at all and nothing happened. Is that a bug? On another occasion, it was letting one of my stones jump over an empty slot. Just when I thought I was starting to get the hang of it, heh. I can see that you have to think ahead and not just skip stones haphazardly. It ain't Candy Crush (and that's a good thing).

1 year ago

No download? I wanted to try this!

1 year ago
Game Graphics Level Design

It's a cute little diversion and I mostly like it. If there's one thing I would want to see it would be less linear level design. A platformer is always more interesting when you can explore a bit.

Also, if you're serious about making a platformer you should have gamepad/joystick support. I'm not gonna try that boss again unless I can use my gamepad.

The koopas are invincible, huh? Or maybe my weapon needs to be powered up more before I can hurt them.

Keep up the good work.

1 year ago
Liked

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