Ranked #2418
125 Points
In this game, and as I've noticed in my own games, randomly generated mazes need to be done just right or you literally can't play the game. I spent ~5 minutes going back and forth between different maps because I had ~3 steps(exaggerated) of movement space, and half the time there was a monster.
It was interesting early on, but only after I realized you could actually teleport between map areas. That wasn't readily apparent, and neither was how the little collectibles worked. I still barely have a grasp on one of them.
It looks and sounds amazing, but because of the entirely random map(use an algorithm to make sure that the paths are long enough to matter) and the fact that I didn't know the mechanics, it got boring too fast.
Also, the enemies are sad. The only reason they're threatening is because I get stuck on the random stuff in the path, and they're all the same. :(
It needs a couple tweaks. However, if you could fix those rather glaring problems, I could see this being an incredibly fun game, and at least being somewhat successful as a sort of 1-time through game to spend 15 minutes on.
With some more tweaks(I didn't test 2 player) it could be interesting as a competitive vs. game to play with friends, and that's where you'd get a lot of replay value.
2.7/5, could easily be 3.5 or 4 with some changes. Good luck and thanks for the game! :)