RichSG's Profile

Ranked #325

5

400 Points

Games
H.O.P.E Nanocell Squad
2535
1

H.O.P.E Nanocell squad is an action-focussed RTS inspired by Tooth & Tail, Dawn of War, Company of Heroes and even Doom!Features: Get immersed in tactical moment-to-moment combat Units have unique powers that can counter different types of enemies - can you make the right calls under pressure? Enemies can mutate and lose or gain abilities, and even turn on other enemies Resources are generated automatically so you can focus on the action Unique economy mechanics - sacrifice health to get more units Inspired by your own immune system and real science!


Cladonaut
853
0

Embark on a quest to uncover the genetic history of extinct mighty beasts.   Use logic (sudoku-style) to piece together their genetic code.   You will be alone with your thoughts.   Good luck, Cladonaut.   (NB:This is a prototype build- art & sound assets are placeholders as we test the core game mechanic first.)


Roasts
Tutorial/Learning Curve Mechanics

Really nice concept. I played the tutorial level and it did a good job of teaching me what I needed to know in a way that wasn't heavy handed.

The tutorial didn't mention you have to press 'R' to reload your weapon. You should mention this but also it might be good to have weapons automatically have ammo ready when you equip them?

The game is tense (which I figure is the atmosphere you're going for! ;) )and having to use the flashlight is a really nice touch.

A couple of thoughts for improvement:

1. the stealth mechanic seems broken. My 'noise circle' didn't touch a zombie and yet they started running towards me. Or is the circle just meant to show how much noise you're creating, not the area of effect? If you're going to do stealth then I think the player should have a good idea of whether they're risking being detected or not, otherwise it feels random

2. I played 1 level and the goal was just to get gas for the car. Might be worth having a couple of sub-objectives in there to keep levels moving along, like 'check out the power plant' or something like that.

Overall though the game definitely captured a nice tense,zombie style feeling. and the music was good too! Menu UI was also very polished.

4 years ago
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