A pixel art platformer, using modern graphic techniques. This is very early in development, and was recently merged with The Eternal Abyss (One of my other projects, I didn't have time to work on both).
Death Animations, a basic UI, pause menu (press p), and destrucable boxes. Also it fixes bugs and changes aspect ratio from 16:12.8 (what :P) to 16:9.
Owlz 1 year agoGame Graphics Mechanics
SemagStudio 1 year agoGame Graphics Mechanics
Mithreindeir 1 year agoThanks!
daffyfig33 1 year agoGame Graphics
Mithreindeir 1 year agoThanks for your feedback!
Endgame 1 year agoGame Graphics Physics
Mithreindeir 1 year agoThanks for the feedback! I didn't explain the controls so you may not know of the sprint button (Shift). The sprinting button is a supposed to be a core mechanic in my game unlike games like Mario which it is mostly just optional. Thanks again!
VoxelGameStudios 1 year ago
Mithreindeir 1 year agoYou're right! The light is going to be attached to torches and fires at the end of the game, but I haven't made them yet so I attached it to the player.
TMM 1 year agoLevel Design
Mithreindeir 1 year agoYea I know what you mean, but this is just a test level. When it is released this will not be in it, and no level will have the design flaws of this level.
sebit0nic 1 year agoGame Graphics Controls
Mithreindeir 1 year agoThanks! I've gotten a lot of reviews today saying pretty much exactly what you said. So the version that comes out next week will have very fast acceleration and deceleration as well as more frictions while jumping for more control. Thanks for the feedback and I'm always looking for ways to make this game the best it can be.
sebit0nic 1 year agoGlad to hear it!
th3shark 1 year agoGame Graphics Controls
Mithreindeir 1 year agoThe assets may look familiar because they are CC0 assets from open game art. The controls are pretty bad in this update but I'm believe I have fixed it in my newer version. Also the design issues will not be issued once some of the main mechanics are implemented. (The character has the power to stop time to solve puzzles). Thanks for leaving feedback!
Pankapu 1 year agoPhysics Animation
Mithreindeir 1 year agoI'm a little confused. The game is already animated, what do u mean make some animations? Right now the game is unforgiving, but this is because the main character will be able to freeze time in future versions (one of the main mechanics of this game). There will be a UI eventually, but I haven't gotten around to it. The enemies commiting suicide is intentional, they will be used to get around things. For example, there may be a cliff too high for you too jump and an enemy at the top. So the enemy jumps off and you freeze time when it is halfway down and use it to bounce into the big cliff. Thanks so much for the feedback, I'm always looking forward to make this game better!
Pankapu 1 year agoForget what i said about the animations.
Crepok 1 year agoGame Graphics Controls
Silvermedalgames 1 year agoAnimation Level Design
sourabhkatkar3733 2 months agoAnimation Level Design
Super 80s World is the game of the decade... the 1980s. A fast paced retro-platfomer where every year is a different world.
Action-adventure platformer that's like a mix between Sonic and Castlevania. Four playable characters, has story stuff planned too.