Levonox's Profile

Ranked #513

4

325 Points

Games
Spirit Battle
1412
0

This game has been completed developed, but there are still some bugs and, most importantly, any feedback about any aspect of the game is very well appreciated.Link to the game: https://levonox.itch.io/spirit-battleBelow the game description.In a world protected by Elemental Spirits, kingdoms coexist peacefully. However, this perfect balance has been compromised by mysterious entities so that spirits will no longer protect the world. A group of brave soldiers wants to shed light on this mystery and try to stop the war that is inevitably going to start. Help the warriors save the world by traveling from the medieval water kingdom, through the modern thunder kingdom, the ancient fire kingdom, the floating city in the wind kingdom, and much more in this 20+ hours game!


Roasts
Level Design Controls

Nice work! The game design, from the main map, which allows entering a cube, which in turn allows entering levels, is quite nice and looks to me like Donkey Kong-style games. The levels are also challenging enough to make them fun.
The story is original too and I appreciate the graphics are all artwork (at least I think so) so, a very original game!

The downside is game controls and some minor UI issues which I list below (it doesn't mean that everything is bad here, I just want to provide some feedback to help improve the game):
- It is sometimes hard to jump into a block although it is manageable
- The camera movement is non-standard: most games nowadays allow moving the camera without clicking any button, and definitely not by using the left button. The camera movement is also not very fluid.
- It is also non-standard to talk using the mouse right button and it is hard to find the correct spot to click to start a talk.
- The music volume on the credit page is too loud compared to the title page and the rest of the game.
- The load button should be disabled when there is no game to load. Also, I miss that there are no save slots, nor autosave (or am I missing something?)
- There are two graphics quality settings: one at the Unity start window, and one inside the game. They do not match. I chose Ultra from the game settings. Then I restarted the game in "Fastest" mode, yet the settings menu inside the game showed Ultra.
- I have two screens. When the game is in full screen using screen 1, it disappears when clicking on screen 2, meaning that screen one shows the applications originally below the game.
- It would be nice to have an option to lock the framerate as it seems a waste of power to use a RTX graphics card at 100%
- CPU usage is almost the same between low graphics and ultra graphics. Maybe consider removing some objects, like trees, or some unnecessary logic to allow low-end laptops/PCs with slow CPUs to still play nicely.

Other than that,
Very good job and good luck with :)

2 years ago
Game Graphics Mechanics

Hello there.
There is really no much to say about your game, but congrats :)

2 years ago

Thanks for the comment :)
What do you mean with graspy?

2 years ago
Liked

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