Ranked #55
1165 Points
Oldschool arcade style shooter with two different levels with increasing difficulty and an online highscore list! Set a new highscore to be displayed on the highscore list! Game is written in Javascript using HTML Canvas. You can simply play it in your browser.Hit targets in a row and get an up to x3 multiplier!Red shot = x2Blue shot = x3 There is also a little easter egg hidden in the game. Can you find it? ;)
Oldschool arcade style shooter with two different levels with increasing difficulty and an online highscore list! Set a new highscore to be displayed on the highscore list!Hit targets in a row and get an up to x3 multiplier!Red shot = x2Blue shot = x3
Select your party of three characters and become the strongest kid at school. There are six different classes to choose from: strength (bully, wally, sportskid), assholiness (squealer, rich kid) and intelligence (nerd). Battle it out in turn-based 3vs3 matches. All characters attack at the same time in this brawl. How to play: click your character (left), choose an attack type and click on the enemy (right) you want to attack. The icons represent the different types. Fist is sttength, glasses are intelligence and the middlefinger is assholiness. The shield is for defending. A defending character only takes half damage that round.The game uses a triangle principle. Strength attacks are good against intelligence type enemies, bad against enemies with a high assholiness stat. Intelligence attacks are good against assholiness type enemies, bad against enemies with high strength stat. Assholiness attacks are good against strength type enemies, bad against enemies with high intelligence stat.
Thanks for your roast. I was aiming for a battle system that is easy to understand yet offering enough possibilities to play strategically. I will probably add like one or two more tweaks to it like formations. Also when adding Story mode the game should not be longer than 5 minutes. Otherwise it would get kinda boring.
3 years agoThanks for sharing your ideas! :)
For now I added a simple how to play page. When I find more time animations will be way to go. Also the audio/visual feedback depending on attack is really good. I will at least add the damage dealt to the battle ticker and maybe color the number differently.