EckeEcke's Profile

Ranked #55

6

1165 Points

Games
Space Shooter with Highscore List
1616
1

Oldschool arcade style shooter with two different levels with increasing difficulty and an online highscore list! Set a new highscore to be displayed on the highscore list! Game is written in Javascript using HTML Canvas. You can simply play it in your browser.Hit targets in a row and get an up to x3 multiplier!Red shot = x2Blue shot = x3 There is also a little easter egg hidden in the game. Can you find it? ;)


Space Shooter with Highscore List
1735
0

Oldschool arcade style shooter with two different levels with increasing difficulty and an online highscore list! Set a new highscore to be displayed on the highscore list!Hit targets in a row and get an up to x3 multiplier!Red shot = x2Blue shot = x3


School Fight
7835
1

Select your party of three characters and become the strongest kid at school. There are six different classes to choose from: strength (bully, wally, sportskid), assholiness (squealer, rich kid) and intelligence (nerd). Battle it out in turn-based 3vs3 matches. All characters attack at the same time in this brawl.  How to play: click your character (left), choose an attack type and click on the enemy (right) you want to attack. The icons represent the different types. Fist is sttength, glasses are intelligence and the middlefinger is assholiness. The shield is for defending. A defending character only takes half damage that round.The game uses a triangle principle. Strength attacks are good against intelligence type enemies, bad against enemies with a high assholiness stat. Intelligence attacks are good against assholiness type enemies, bad against enemies with high strength stat. Assholiness attacks are good against strength type enemies, bad against enemies with high intelligence stat.


Roasts
Mechanics Animation

nice game for 1.5h of work

3 years ago
Level Design Game Graphics

Really love the gameplay and level design. The transparency of your snake when rotating the camera could be a bit smoother and less flickery. Still great job.

3 years ago

Thanks for your roast. I was aiming for a battle system that is easy to understand yet offering enough possibilities to play strategically. I will probably add like one or two more tweaks to it like formations. Also when adding Story mode the game should not be longer than 5 minutes. Otherwise it would get kinda boring.

3 years ago

Thanks. If you upload your game I will give it a try. 4

3 years ago
Physics Level Design

I like the physics of the game. But sometimes I got stuck in the obstacles and it is hard to figure out that this little black gate(?) is the target. Still good work!

3 years ago

Thanks, man! Yeah, the battle menu is one thing I gotta improve in the future.

3 years ago

Thanks. I will add a button to open a "How to Play" page on the title screen.

3 years ago

Thanks for sharing your ideas! :)
For now I added a simple how to play page. When I find more time animations will be way to go. Also the audio/visual feedback depending on attack is really good. I will at least add the damage dealt to the battle ticker and maybe color the number differently.

3 years ago

Thanks! Did you make it to the minigame? ;)

I will look for a way to show the battleticker a bit longer and combine it with some visual feedback.

3 years ago
Mechanics

Really interesting concept and easy to understand. Like it.

3 years ago

Thanks! You're right. A better tutorial is really necessary. I will try to implement a better tutorial. Your idea is very good. Maybe I can solve it this way.

3 years ago
Liked

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