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Spook Troop

Spook Troop is a game where you fight an endless onslaught of enemies that get progressively harder as you go. It is a fast-paced and twitch reaction game that requires the player to think and act/react fast to what is shown on screen! Compete against your family and friends for the high-score! Has anyone been able to defeat all bosses yet?You control a red-haired boy and a pink-haired girl as they run away from a pair of huge white hands. On the way, enemies come down from the top of the screen - Which you need to defeat in order to stay alive, as your health bars gradually depletes -, and the more you defeat, the more varied the enemies become. Each player also has a weapon meter, which once filled, will drop one of 4 weapons available for each character (for a total of 8 weapons) . Every ~50 enemies defeated, the players have to defeat one of eight bosses, each with different attack patterns and movement types. Once the boss has been defeated, the players advance to the next of one of the four stages. Each of the stages has a different set of enemies and different backgrounds and sweet NES-styled synthesized tracks. Once you finish all stages, the game loops - but the enemies take more damage to be killed, so it's an extra challenge. In multiplayer co-op, the players are able to revive each other by simply killing enough enemies and filling a revive bar. While on single player, the player does not have that hability, but all of the weapons are available.• Fast paced, twitch-reaction retro game• Awesome 8-bit NES style soundtrack• Inspired by many arcade and videogame classics• Different roster of enemies and bosses• The only ads in the game are in the loading screen, no in-app purchasesFollow the game on Facebook for art, announcement and gameplays!https://www.facebook.com/spooktroopgame/

Untapped

A casual RPG for those who like to relax...Untapped is a highly unfinished WIP and I am releasing it here essentially for Alpha testing.While lots of effort has gone into the art, music and narrative elements, they are essentially a wrapper for a 'tap simulator'.Save the world from evil one monster at a time as you travel around defeating your enemies by tapping the moving targets.The save game feature is fully implemented but using it is unintuitive. You must stand next to one of the beds in the starting house and tap the bed. This will also refill the players health fully.**Clicking the bottom left corner of the starting bedroom will reset a save game** This will be removed in the next version.Click or drag items from your inventory to the weapon and gear slots up top. Click a consumable item to use/consume it.The player must tap or click the screen to move around the game world. Buttons will appear over doors allowing for interaction.The game was designed to be playable by young children as well as the elderly.The game was primarily designed to be played in portrait orientation, however since twitter etc hate portraits I have also included landscape orientation.There are probably about 2 hours of gameplay. Only really the critical path is fleshed out . Dialogue was written in VisualStudio while coding and definately needs a lot of work.Is this product viable? Is the main question I want to answer.  Would the finished product be something you would play? Your feed back is very valuable and I look forward to it :)

HyperParasite

Relentless twin-stick shooter with rogue-lite mechanics set in the roaring 80's.   Snatch. Zap. Repeat. Synopsis It’s the 80’s all over again. Only this time, the human race has more than an obnoxious pop culture to contend with.   With World War III nearing its demise, Earth only just begins to catch its breath when it is threatened by yet another menace. Unlike the preposterous mullets of its inhabitants however, this one’s invisible – a parasitic organism capable of making hosts of unsuspecting human beings, consuming what’s left of their souls and wreaking unfathomable havoc.   And it’s spreading. With a vengeance.   Martial laws have been declared to make way for a global hunt, battle-hardened law enforcers have made allies of the most degenerate of criminals, while the rest of the world is paralysed with paranoia; yet who can be trusted? Who can see it, let alone destroy it? That’s for them to worry about. For you are the enemy.   You are the organism with a mission. You are… HyperParasite.Features Relentless top-down, shoot 'em up action! Being able to snatch the bodies of nearly every weapon-wielding homosapien you encounter ensures bullet hell almost never ceases.Intelligent zapping! A happy trigger-finger alone won't suffice; multiple character classes, host-specific abilities and a skill-based progression system means you'll be working to one-up the human race even without bullets.Extreme level re-playability Procedurally generated levels, multiple game-play objectives, grueling waves of enemies and deranged bosses, all while the possibility of perma-death looms; prepare to die. A lot. Nostalgia ...perpetuated by a unique 3D-pixelated art style, absurdly bright neons, obnoxious styling and robotic synthesizer sounds. It's the roaring 80's alright, with a dash of dystopia.