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Not Yet Roasted
Escape Run

Note:I made this game in gamemaker studio so this will be a 2D game for now.Overview: You will have to fight against different alien like creatures. The game will have a total of 4 different locations/rooms where the fight will happen. You as a player not just have to kill the creatures but also collect gems that will be placed in different places in each level. There will be blocks or platforms in each level in which the player can climb on to. In order to make the gameplay a bit interesting, from level 4 and onwards the player will be restricted to how much of the level/screen they can see. By doing this, their skills will be tested as they must complete the level so they can finish the game. Features: The game has a feature in the game which allows the player to pick any one level which they like to play before starting any level. This is done so the players that have already played some levels before, don’t have to start again from level 1 instead they can just choose the level which they wish to play. Not only that the game has another feature which can be use by the players to go to main menu anytime during a level. They can do this by clicking the red arrow in each level. This is done so player can leave and join the game whenever they want and to avoid the player getting frustrated. This is my first ever game I dont feel myself that this is a good game but nevertheless I tried and could only go this far with this one. Any suggestions or feedback? Either comment it or email me. Thanks


Lithobius is a nonlinear, exploration-based 2D platformer (Metroidvania) set on a "seemingly desolate planet." You are a currently unnamed woman in a tank exploring the underground maze of this planet. You soon discover that there are giant, carnivorous bugs that want to destroy your tank and eat you alive. Among these monstrocities are giant termites, beetles, ants, moths, and spiders, though there are more to discover. As you explore the game world, you will find new weapons and upgrades for your tank. Find armor upgrades to increase your hit points, bomb upgrades to increase your bomb capacity, spatial data disks to add data to your in-game map, and machine parts for a surprise if you find all six. There are six locations to explore, nine enemy types, four bosses, and multiple save tents for saving your progress. This game has both keyboard support and controller support. This solo-project was created using Multimedia Fusion 2. I made all of the assets myself using only gray colors. I am definetly not a pixel art or animation expert, so any feedback on those matters is definetly welcome. I apologize for the current lack of music and sound effects. I'm still trying to figure out how to make those. Also, the backgrounds are incomplete. As far as the core gameplay and level design goes, however, the game is mostly complete. Feedback on those matters is welcome as well. This is my first large-scale game, so feel free to leave any critisisms. Thank you very much for your time, and I hope you enjoy playing the early version of Lithobius. -Neil Cudney Clickteam Fusion Engine, 1 Player, Resolution: 800 x 600 p, 60 Frames per Second Estimated Game Length: 30-60 minutes for a first-time play-through Keyboard Controls:  wasd to move  1 (num keypad) or , key: jump and confirm selections in menus  2 (num keypad) or . key: shoot  3 (num keypad) or / key: pause and view map and player stats  spacebar: toggle weapon W to use the save tent Controller (Xbox 360) Controller Stick: move A Button: jump and confirm selections in menus X Button: shoot Y Button: pause and view map and player stats B Button: toggle weapon Up: use the save tent. Button configurations may vary depending on your controller.