Meteor Defender is a clone of the 1980's game Missile Command.  Trying to recreate old arcade games and learn to use Unity and get better at game dev in general.    A,S,D fire the missle launchers.  when your missile launchers get hit they lose all thair missiles but launchers recharge 1 missile every 4 seconds. every time your cities get hit you will lose one score multiplier. the game is over when you lose all your cities.    

A couple of small changes

  1. Add UI elements to show the player what keys fire the missile launchers.
  2. Shortened the missile recharge time. Some players felt it what to long

Roasts

isaamirshad01 2 years ago

Animation UI Graphics
very bad gameeeeeeeeeeeeee
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VCDGamer 2 years ago

Game Graphics Controls
I like the genereal concept of your game. Also, I'm a sucker for simple yet captivating games, I'm also a fan of NES type games, so I'll let that one slide. Now for the problems:
1. The controls..... the damn controls. It needs a lot of work. It took me 3 minutes to realize I had to use my mouse to aim and a,s or d to fire missiles. But even despite my sharp accuracy(Played a lot of fps games by the way), I couldn't easily land a hit on the comets, instead, the missiles flies past the meteors and explodes away from their reach, even the meteors explosions are unnatural. I love arcade games, and I like what you managed to put together, but seriously, fix the gameplay, or you will regret it. Lemme know when you've fixed these issues. Overall, good game. It really tugged on my feeling of nostalgia, had there not have been many gameplay issues, it would have been a game to play during my spare time or a way to have gaming contest with my friends. :)
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