This game is a casual platformer, hard and physically accurate. You pilot the lunar module with a limited amount of fuel.The status:This is currently a "beta" version : this game logic is playable with almost all the gameplay.This is also a "demo" version: mainly because I made few levels, and I wanted to have ideas and suggestions before to implement additional gameplay features.I wish:- to have accurate physics (but not exact, to have better player experience)- to have nice graphics & art (I try !)So tell me what can be improved and what features you want to have ;)
Nice concept, nice game !
On the first levels, maybe you can draw a preview of the orbit.
I didn't find the way to exit a level without having to complete the current level, if I want to replay another level or to skip one.
Is it possible to prevent orange-boxes to spawn when the "dot" is on its position ? or perhaps have a warning before so the player can react ;)
Also, can you add a sound-volume slider in the settings ?
I'm looking forward to have those games then !
Well, this are plenty of games like this, but to control a cube can be fun actually.
The minimal art is nice and I like when the cube impacts an obstacle.
But, the controls are too sensitive and the behavior when the cube jumps is chaotic (maybe it's a feature, I don't know)
That's a good 'proof-of-concept' for a first game ...
Cats can do everything !!!
I liked the ambiance, this lovely cat in this dark and freaking world. The pixel art is very nice.
There were 2 things that prevent me to play beyond the 4th level:
* the respawn system works well one the 1rs and 2nd death, but after many tries, the cat spawns on a previous checkpoint and I loose some advance in the level. Annoying.
* Jumps between 2 vertical walls are not intuitive and I've failed to jump so many times while being sticked to a wall. I intuitively hold the "up" arrow while hitting the left or right key to make a jump. (Maybe you can take example on Assassin's creed climbing controls)