Ranked #2820
100 Points
* There's no way for me to see the controls while in-game
* Sound! When you knock over a domino, there needs to be a nice, satisfying clacking sound! Without that, all the fun is lost
* The blocks fall too slowly. It doesn't feel realistic.
* There's no goal. You just knock over blocks. You need to have some sort of goal. For example, you could try to connect two dominoes to knock them both over with one push.
* There's no way to clear blocks that have already been knocked over
* A menu button would be nice
* Main menu looks ugly, but it is just a prototype
This game struggles from a lack of identity. The gameplay just feels so plain and boring. If you want to take this further, you'll have to choose what you want this game to be. Do you want a game like Hotline Miami? Vampire Survivors? Enter the Gungeon?
S.T.A.L.K.E.R.? You need to decide now, while options are available. Hell, try multiple, and see what works and what doesn't.
Here are a couple smaller things. Many of these will depend on the route you take as much as anything, but it's still worth pointing them out.
1. Upgrades are boring. They need a massive overhaul. Picking which stat to marginally upgrade is not ideal.
2. Aim assist on a mouse is weird. I don't like it. Get rid of it. Save it for the controller players
3. I'd change the "aim" mechanic to be optional, like ads-ing in most fps games. Taking the time to aim increases your accuracy, gives you a sightline, and maybe some other benefits like projectile speed, but at the cost of movement speed, and you can't shoot while in the processing of aiming. Either that, or get rid of it. Depens on the type of game.
4. The player's gun needs some tweaks. It's just not satisfying to use. More guns would also be neat. Shotguns, smgs, sniper rifles, lmgs, assault rifles, the like
5. Stamina has too high a maximum and regenerates too slow. I shouldn't be able to dash 6 times in a row and then not be able to dash for what feels like a solid minute.