a42games's Profile

Ranked #972

4

230 Points

Games
CatPow
3348
1

Do You think cats just lazily sleep all day and wandering pointlessly at night? Well ... no. They sleep all day because in the night they fight Evil, defending their owners! This game tells the story of brave cat guardians, which defend their lovely old mistress, while she sleeps in a dark castle in the middle of mysterious S'cat-tish forest. The Game Features ☆☆☆ Attention! Instagram cats are available to play for! Choose a real Instagram cat such as @hosico_cat or @feature_the_cat in game and lead it to victory! More Instagram cats are coming soon! ☆ Story-driven adventure which reveals and justifies all the oddities of cats' behavior. ☆ Simple, purrre, innovative gameplay and one-finger casual controls. ☆ Take a role of a cat master: train a highly specialized cat ninja. You can play different cats with their own characteristics and skills. To be legendary fast or to be adorably fluffy - that is the question! ☆ Multiple terrific rooms of the ancient castle are waiting to be explored behind closed doors. Be an inventive detective and use your skill of deduction to find and match the keys first. ☆ Hordes of enemies so pleasant to kick, tones of traps so funny to cheat. ☆ The craziest bosses cat's mind can ever imagine! No vacuum cleaner though, because we're trying to avoid triviality. :) ☆ Unique grotesque-cartoonish-like visual style. Maybe the entire game was drawn by a skillful kitty? ☆ All our voice actors are 100% cats! ☆ And guess what? Yes, kitties, the game has an epic final cutscene! Just like in good old times ;)


Roasts
Mechanics Level Design

A nice time killer, but sounds are too rough in my opinion and some music would be nice to hear, because this constant jumping sound is getting annoying too fast. I've reached 18 points and I think that the level has to be more diverse (more platform types, obstacles, enemies, bakgrounds etc) as it becomes tedious to see all the same things, but may be I've just played not enough.
And, perhaps, you should start to move the screen down only after player get aquainted with the controls (give some time to try tilting and tapping till player will be comfortable and only then drop him down. Now you can loose in a second after you start the game because you miss the first platform, it's kinda too fast IMHO). In general, I think it's a nice concept but needs some further work.

6 years ago

Hi! You're totally welcome.
Yes, I think that having some kind of tutorial or demo, where player can get used to controls would be nice, otherwise you have only ~1 second after the game begins to understand that you should tilt the phone to hit the first platform before you lose. Some not-so-patient people can be disappointed by this :)

6 years ago

Thank you for your support!
But I guess you meant balls, not eggs ;)

4 years ago
Liked

CatPow