MineClone 2 is an open-ended survival sandbox game. Survive, gather, hunt, build, explore, and do much more.The goal of this project is to create a imitatation of Minecraft that is 100% free software.GameplayExplore vast random worlds, gather materials, survive hunger and monsters and build your own little virtual home. But there's much more to do: Mine: Break blocks and collect them. Almost everything is breakable Craft: Combine your gathered resources for better tools, items and blocks Build: Create the buildings of your dreams, one block at a time Explore: Take a hike in a vast overworld, cross the oceans with a boat, find treasures in lost dungeons and temples Portals: Build a portal to the dangerous Nether for a challenge Survive: Always carry food with you and beware of monsters in the dark Farm: Grow your own crops or even a whole forest Colorize: Use dyes and paint your world with 16 colors Destroy: Tired of construction? Burn everything to the ground! Creative Mode: Disable all limits, get any block and item. Perfect for creative building. How to playMineClone 2 is a game for the Minetest engine (version 0.4.16 or 0.4.17), so you need to install Minetest first, then install MineClone 2 in Minetest.Refer to the Minetest Wiki to learn how to use Minetest.Freedom!MineClone 2 is free software. You can use, share and modify this game freely under certain conditions (see license).
I did a quick playtest on Mozilla Firefox (web version). Here are my comments:
I find it quite hard to understand. There is no introduction at all (I hope this will be added later).
It's hard to see distinguish the attacking move. It's not clear which attacks are weak and which are strong. I mean, it's easy to do *something* in the game, but I had no real idea what I was doing in the game or what the attacks meant. I've been playing RPGs before, so the general concept is not foreign to me, the difficulty is to understand what all those moves do *exactly*. You know, the devil lies in the details. :-)
In my playthrough I kept playing the game by basically just spamming random magic/physical moves, I had no strategy at all and still won! :D
There are so many attacking moves but I don't really know what they do, I think that's the problem here.
I think this definitely needs more work. The attacks need to be more meaningful (in that you actually understand what they do).
To make it better, the relevant information of the attacks (like estimated damage/attack strength) should be made more visible. Otherwise I don't really feel in control and the game just feels so random.
I don't know what to say, I'm not an expert here. Classic RPG style, I guess?
The only thing that stuck out to me are the idle animations of the characters. The idle animation is very repetitive. I mean, there are only 3 frames which repeat forever. I guess the idle animation could use some love.
The options have confusing and weird abbreviations, they should be written out in full. The game in general has tons of abbreviations which are not explained.
What's a bit annoying is that there is no “back” button. The only way to go back is to hit Esc, but there's nothing to click. :(
There's a complete lack of any help so far, this should definitely be added. Also some intro would be nice to see what this game is all about.
Some of the windows are pointlessly small as they only contain 4 selectable items in it. This means there are scrolling arrows in fairly small windows, you often have to scroll. I suggest to increase the size of some windows to get rid of the scrolling arrow. One example is the attacking menu, which has more than 4 items but a tiny window. As all the options of this window are important, it would be better if they are are also all visible at the same time (get rid of the scrolling).
I don't know about the PC version, but in the web version there's no proper fullscreen. The game graphics do not stretch across the screen.
Maybe in the PC version the game screen is scaled properly. You could take a look at that.
The game has bad English / bad spelling in multiple places:
- Difficulty Enemies → Difficulty of enemies
- Spesial Skill → Special Skill
- Data Enemies → Enemy data
- Word order is often confused: E.g. “Store Item” instead of “Item Store”
I don't understand some of the texts, looks like a foreign language to me.
- When I select “Keyboard Config”, I get an error: “SecurityError: The operation is insecure.”. The game stops, I have to reload the page.
- No way to delete characters when you input the name.
- The team members don't fit into the list of battle results
When I start the game and it asks for the name, I click, then an error pops up:
UnknownError [Exception... "Component is not available" nsresult: "0x80040111 (NS_ERROR_NOT_AVAILABLE)" location: "JS frame :: https://v6p9d9t4.ssl.hwcdn.net/html/778896/js/rpg_core.js :: Bitmap.prototype._createCanvas :: line 766" data: no]
Some of the bugs are probably due to the fact I tried the web version.